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Spells:
Ignite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
LEE SIN ... RANGE MELEE TANKY DPS ASSASIN MAGE TANK SUPPORT JUNGLER
Passive: Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
Explanation:
This is the main reason you don't need attack speed runes, since this skill is very strong as it gives a constant attack speed boost in fights with energy replenishment. This passive either makes or breaks Lee Sin, since it allows him to regain energy quickly in fights.
Q: Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage plus 10% of their missing health.
Cost 50/30 energy
Cooldown 11/10/9/8/7 seconds
Explanation:
This skill is one of the highest damaging skills in the entire game. Due to the fact that it's AD ratio are high, therefore you can use it to harass your enemy when supporting, and also give vision for a few seconds of your enemies that are hiding in bushes. The primary negative to this spell is that it's a skillshot and may end up missing or hitting a target, which is why Lee Sin has a very high skill cap. Also, be cautious about jumping in with this skill as if the opponent flashes, you'll be dragged to that location which could mean death unless you can safeguard (W) to escape. You want to max this first because it lets you keep up with your damage, and ability to harass.
W: Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains5/10/15/20/25 lifesteal, spell vamp, and armor.
Cost 50/30 energy
Cooldown 8 seconds
Range 700
Explanation:
This is one of the most amazing skills on Lee Sin because it can save him and also save your lane partner. It is one of the primary examples of how Lee Sin is a viable support because his shield can save your partner who is low on health very easily. This also makes Lee Sin a very mobile champion, since you can just safeguard onto minions or a ward you place. You'd be amazed of how much damage his shield could take when supporting.
E: Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+0.6 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Cost 50/30 energy
Cooldown 10 seconds
Range 450
Explanation:
This skill is
The exahust qualities of this spell should not be underestimated. This skill allows you to slow or cripple your opponent's champions, which may guarantee kills for your carry, also it is useful because it reveals surrounding enemy champions.
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Cost 0 energy
Cooldown 90 / 75 / 60 seconds
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
Explanation:
This is the main reason you don't need attack speed runes, since this skill is very strong as it gives a constant attack speed boost in fights with energy replenishment. This passive either makes or breaks Lee Sin, since it allows him to regain energy quickly in fights.
Q: Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% of bonus Attack Damage) physical damage plus 10% of their missing health.
Cost 50/30 energy
Cooldown 11/10/9/8/7 seconds
Explanation:
This skill is one of the highest damaging skills in the entire game. Due to the fact that it's AD ratio are high, therefore you can use it to harass your enemy when supporting, and also give vision for a few seconds of your enemies that are hiding in bushes. The primary negative to this spell is that it's a skillshot and may end up missing or hitting a target, which is why Lee Sin has a very high skill cap. Also, be cautious about jumping in with this skill as if the opponent flashes, you'll be dragged to that location which could mean death unless you can safeguard (W) to escape. You want to max this first because it lets you keep up with your damage, and ability to harass.
W: Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains5/10/15/20/25 lifesteal, spell vamp, and armor.
Cost 50/30 energy
Cooldown 8 seconds
Range 700
Explanation:
This is one of the most amazing skills on Lee Sin because it can save him and also save your lane partner. It is one of the primary examples of how Lee Sin is a viable support because his shield can save your partner who is low on health very easily. This also makes Lee Sin a very mobile champion, since you can just safeguard onto minions or a ward you place. You'd be amazed of how much damage his shield could take when supporting.
E: Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+0.6 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Cost 50/30 energy
Cooldown 10 seconds
Range 450
Explanation:
This skill is
The exahust qualities of this spell should not be underestimated. This skill allows you to slow or cripple your opponent's champions, which may guarantee kills for your carry, also it is useful because it reveals surrounding enemy champions.
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Cost 0 energy
Cooldown 90 / 75 / 60 seconds
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