Build Guide by Estupratom
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
With this biuld, all my games, I never die more than six times the entire game, and always have at least 30 takedonws.
Attributes Melee, Pusher, Silence, Stun, Tank, Tough
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.
Blitzcrank The Great Steam Golem's Abilities
Mana Barrier: (Innate): When Blitzcrank's life is brought below 20% health, he activates a Mana Barrier, creating a shield with 50% of his mana, which lasts 10 seconds. This doesn't use any mana. This effect has a one minute cooldown.
Rocket Grab: (Active): Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit, it will stun them, deal magic damage and pull them to him.
* Cost: 140 Mana
* Range: 1,000
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magic Damage: 60 / 120 / 180 / 240 / 300 (+0.8 per Ability Power)
Overdrive: (Active): Blitzcrank super charges himself to gain dramatically increased movement and attack speed for 8 seconds.
* Cooldown: 15 seconds
* Cost: 75 Mana
Movement Speed: 16 / 20 / 24 / 28 / 32 %
Attack Speed: 30 / 38 / 46 / 54 / 62 %
Power Fist: (Active): Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
* Cost: 25 Mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Static Field: (Passive): Blitzcrank causes lightning bolts to deal a small amount of magic damage to nearby enemies every 2.5 seconds.
(Active): Blitzcrank can activate this ability to deal a huge amount of magic damage to nearby enemies and silence them for 0.5 seconds. This cannot target stealthed enemies. This removes the passive lightning bolts until Static Field becomes available again.
* Cooldown: 30 seconds
* Cost: 150 Mana
* Area of Effect: 600
Passive Magic Damage: 100 / 200 / 300 (+0.25 per Ability Power)
Active Magic Damage: 250 / 375 / 500 (+1 per Ability Power)
Sorcery and Archaic Knowledge are mandatory.
I like it, but you can put where you want.
YOU NEED CLARITY!!!!!!!
is another spell place that you like.
If you are a little agro early game, you can exchange the rune cooldown Reduction by some of its preference, such as "ap per lvl. Only items and masteris Obtain the CD 40% Reduction in the middle of the game.
The runes mana regeneration can be exchanged for dodge runes, I have tested and have been successful, but I have confidence in my fishing, so I use less mana, and I'm a good farmer, buying "froze hearth" very rapidly, adding 500 mana.
If you prefer, you can trade the quintessence of penetration magic. You can put HP runes to get more life early game.
Itens and Coolddown Reduction!
Ending the Shurelya Reverie and Glacial Shrould you reach forty percent of CD Reduction. From this moment onwards, you're a demon. All skills are fast, and the second skill, will stay with the same CD (8seg) and duration (9seg), becoming ever faster. You also get the active Shurelya Reverie to speed for the whole team, and Frozen Hearth gives you the mana you need.
After completing the first three items, the damage comes to late game. The lich bane helped increase the damage of your skills, and because of the fast cooldowns , the passive it is always enabled. The ryla'is Septer increases your ap and virtually paralyzing the opponents. And the ring zonias, I never got to do, the game always ends before.
* Power Fist attacks cannot be dodged.
* The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent, but if not built for DPS, Blitzcrank lacks finishing power.
* Rocket Grab can snatch opponents through terrain and walls. Keep this in mind when defending turrets. Use it to deny an enemy hero a kill/chase of your partner(s), pull enemies through the walls/trees into the jungle or even in the front passageway of your base to drag a passing enemy INTO your base where they will sustain trouble to leave, especially if your final front line turrets are still alive.
* It is smart to use Static Field to farm minions, given the low cooldown and lack of other ways of clearing creep waves quickly.
* Rocket Grab can be used to counter ambush enemies who are hiding in brush.
* Blitzcrank's range is deceptive and most enemies underestimate the range of his Rocket Grab. Use this to your advantage and pull enemies into your teammates.
* It is advisable to toggle Power Fist before firing Rocket Grab as using a reverse order may make you lack range to hit the target.
* Using Rocket Grab to pull an enemy into your turret range followed by a Power Fist will allow the turret to get several hits on them.
Last Games (11/22/2010)
If you have questions, put in the comments that I reply.
This build is as good as the first. This completes the 40%CR more faster.
Telling you that you do not have to make theand the, just do whatever is most useful in the game. If really necessary, do both.