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League of Legends Build Guide Author krpro1

Blitzcrank ownage/survability

krpro1 Last updated on December 23, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Strategy

* Power Fist attacks cannot be dodged.
* The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent, but if not built for DPS, Blitzcrank lacks finishing power.
* Rocket Grab can snatch opponents through terrain and walls. Keep this in mind when defending turrets. Use it to deny an enemy hero a kill/chase of your partner(s), pull enemies through the walls/trees into the jungle or even in the front passageway of your base to drag a passing enemy INTO your base where they will sustain trouble to leave, especially if your final front line turrets are still alive.
* It is smart to use Static Field to farm minions, given the low cooldown and lack of other ways of clearing creep waves quickly.
* Rocket Grab can be used to counter ambush enemies who are hiding in brush.
* Blitzcrank's range is deceptive and most enemies underestimate the range of his Rocket Grab. Use this to your advantage and pull enemies into your teammates.
* It is advisable to toggle Power Fist before firing Rocket Grab as using a reverse order may make you lack range to hit the target.
* Using Rocket Grab to pull an enemy into your turret range followed by a Power Fist will allow the turret to get several hits on them.

Last Games (11/22/2010)
[/img]

(12/22/2010)

(12/20/2010)

If you have questions, put in the comments that I reply.
Do u ever seen blitzcrank with mana shield which absrobs 3000 damage when u have big armor/resist , med hp and ammazing ap? so u should seen that, gl anyway ...............................................................................................................................................................................................................................................................................................................................................................Blitzcrank The Great Steam Golem's Abilities

Mana Barrier: (Innate): When Blitzcrank's life is brought below 20% health, he activates a Mana Barrier, creating a shield with 50% of his mana, which lasts 10 seconds. This doesn't use any mana. This effect has a one minute cooldown.

Rocket Grab: (Active): Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit, it will stun them, deal magic damage and pull them to him.

* Cost: 140 Mana
* Range: 1,000

Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Magic Damage: 60 / 120 / 180 / 240 / 300 (+0.8 per Ability Power)

Overdrive: (Active): Blitzcrank super charges himself to gain dramatically increased movement and attack speed for 8 seconds.

* Cooldown: 15 seconds
* Cost: 75 Mana

Movement Speed: 16 / 20 / 24 / 28 / 32 %

Attack Speed: 30 / 38 / 46 / 54 / 62 %

Power Fist: (Active): Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.

* Cost: 25 Mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Static Field: (Passive): Blitzcrank causes lightning bolts to deal a small amount of magic damage to nearby enemies every 2.5 seconds.

(Active): Blitzcrank can activate this ability to deal a huge amount of magic damage to nearby enemies and silence them for 0.5 seconds. This cannot target stealthed enemies. This removes the passive lightning bolts until Static Field becomes available again.

* Cooldown: 30 seconds
* Cost: 150 Mana
* Area of Effect: 600

Passive Magic Damage: 100 / 200 / 300 (+0.25 per Ability Power)

Active Magic Damage: 250 / 375 / 500 (+1 per Ability Power)

Explanations:

Masteries


Offense:

Sorcery and Archaic Knowledge are mandatory.

Defence:

I like it, but you can put where you want...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................