Build Guide by Too pro
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...
That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...
''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.''
For marks I like to take the standard magic penetration because all casters need this.
For seals I like to take some mana regen so you can get to harass more and lane longer
For glyph I like to take some ability power for more damage early game
For quintessence I like to take some ability power because stacking it with your glyph's will help your early game
I love this spell because it help you get the kill just when you can't last hit them with ur spells. Great finishing move.
This spell will help you with most of your fights, either to run away or to chase them down. Very help full all around.
Sear - Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.
Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.
If the target is ablaze, Sear will stun the target for 2 seconds.
Pillar of Flame - After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
After a short delay, Brand creates a pillar of flame at a target area, dealing 80/125/170/215/260 (+0.6) magic damage to enemy units within the area.
Units that are ablaze take an additional 25% damage from Pillar of Flame.
Conflagration - Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage.
If the target is ablaze, Conflagration spreads to nearby enemies.
Pyroclasm - Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.
If a target is ablaze, Pyroclasm's missile speed increases.
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Pros / Cons
-Massive AoE damage
-Priceless in team fights
-Ability effects are sweet
-Power tones down a bit late game due to not so great ratios
-His name can seem ******ed to those to don't know what the "Brand" fire sword is
-Good players can dodge most of your abilities
-Mana can be an issue early on
-His stun moves quite slow so it can be hard to hit and its a skill-shot