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When talking about Nashor's Tooth I feel the gold spent on the AS stat would be better spent elsewhere for THIS specific build. I mentioned I'm not the biggest fan of AS Lulu.
The suggested items late game were really quick after-thoughts. I merely went through the different Stat types (Armor, MR, and AP) to fill in those items. While this is a build I don't profess to know how each game might turn out, team compositions and play styles specifically. I figure the meat of this build should be able to get someone through mid game and I expect them to take it from there. I could put more thought into that section but the variables at play would require me to put in more information than I care to.
And yeah, I'm a bit new to this layout style. I need a few more tips and tricks to spruce it up.
Don't you feel she'd benefit greatly from a Nashor's Tooth?
Great AP, Great Regen and attack speed to boot.
Also, you mention a wit's end for "AP Defense", but wouldn't that sort of just be a lower dps verson of her "on-hit" build? If she isn't support and "Lulu Mid!" then she can shield her self all she needs in-lane if needed, as well she can get a Locket of the Iron Solari in this "AP defense" cause the bubble it procs absorbs all damage types.
Over all, its a short, well but together guild: But I'd work a bit more on the items as well as the layout the the guide - add some more in-depth talk perhaps on why theses "optional" items are good for what situation.
I thoroughly enjoy getting RoA early. The extra tankiness helps throughout the game and the catalyst effect keeps you in lane. The earlier you get it the more you benefit from it. I'm not quite sure why you think it isn't necessary? I'm not building straight AP glass cannon.