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Teemo Build Guide by PaMare96

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author PaMare96

Captain Teemo on duty

PaMare96 Last updated on March 22, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Guide featuring Teemo, the Swift Scout with expert strategy and tactics provided by PaMare.

Teemo is a ranged physical/ability power damage champion. In this guide i'll be covering a physical damage build.


Guide Top

Runes

For runes take Armor Penetration Marks, flat Armor Seals, flat Magic Resist Glyphs and flat Attack Damage Quintessences. This setup is aimed to give you a lot of power early and turning into a very durable champion late game.


Guide Top

Masteries

Masteries are 21-9-0 taking as much Attack Damage as possible in Offense and taking Armor, Magic Resist and Health in Defence. This setup is aimed to give you a lot of dominance in lane and provide you with a lot of durability. If you are having problems with your survavibility, try changing masteries to 9-21-0 going to Weapon Expertise (10% Armor Pen.) and all the way down in defencive tree taking all the damage reduction and health needed.


Guide Top

Items

In Classic open with Cloth Armor and 5 Health Potions. Take Wriggle Lantern, Phage and Mercury's Treads as soon as possible. Work up to Wit's End and Madred's Bloodrazor as your first major damage items. Then add Frozen Mallet, Atma's Impaler and Quicksilver Sash. Giving you a lot of durability and great Damage Output.

Starting Items: Cloth Armor and 5 Health Potions - This start gives you the best sustain in lane, as you'll want to stay there and farm as much as possible.

Core Items: Wriggle's Lantern, Phage, Mercury's Treads - Wriggle's give you sustain and a bit of survivability. Phage makes you more durable and gives you the damage needed to keep up poking and harassing as much as possible. Mercury's Treads tenacitiy and magic resist will also make you more durable.

Late Items: Wit's End, Madred's Bloodrazor, Frozen Mallet, Atma's Impaler, Quicksilver Sash - Wit's End attack speed and mr debuff gives you a lot of fighting power combined with Madred's Bloodrazor for taking out even the hardest tank in the enemy team. Atma's Impaler combined with Frozen Mallet gives you EVEN MORE durability and EVEN MORE damage to slice up your enemies. Quicksilver Sash rounds it all up with MR bonus and a built in Cleanse.


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Skill Information and Sequence

Camoflouge (passive) - If Teemo stands still for a few seconds he'll become invisible. Any action from this state will remove the invisibility and give him a temporary attack speed buff.

Blinding Dart (Q) - Damage and blinds target enemies, rendering all basic attacks useless for a short time. Grab a point here at level 2 and max it by level 13.

Move Quick (W) - Passive: As long as Teemo has not been struck by a champion or turret for a while he enjoys bonus movement speed. Active: Teemo gains a much stronger movement speed boost that lasts a few seconds and is not interupted by damage. Take Move Quick at level 4 and max it last.

Toxic Shot(E) - Passively causes Teemos basic attacks to deal bonus damage and poison the target. This poison deals extra damage over a few seconds. Max Toxic Shot by level 9.

Noxious Trap (Ultimate) - Places an invisible mushroom on the ground. Enemies who step over the mushroom cause it to explode, damaging and slowing surrounding enemies for a few seconds. Noxious Trap is placed on an ammo system. Teemo may store up to three mushrooms and place them in quick sucession. As with all ultimates I rank it at level 6, 11, and 16.


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Summoner Spells

Take Ignite and Flash for Summoner's Spells, taking Ignite improvement mastery.

Ignite is a really good Summoner Spell, especially on Teemo, as it provides more damage power and great synergy with his Toxic Shots.

Flash is used for escaping ganks and rough situations, aswell as chasing near dead enemies.


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Pros/Cons

Pros:
- Good poke
- Lots of Movement Speed
- Mushrooms act like Wards

Cons
- Weak in team fights
- Short Attack Range


Guide Top

Farming

You'll want to farm early as much as possible while poking your enemy, and harassing as much possible as his laning phase is most important.