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Build Guide by TehKnight

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TehKnight

Caster Heimer

TehKnight Last updated on January 14, 2011
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Ability Sequence

1
4
7
10
12
Ability Key Q
3
9
13
17
18
Ability Key W
2
5
8
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 21


Table of Contents
Guide Top

Runes

Since Heimerdinger is very mana-hungry, I've found that mana regen runes would help him during early game, but also placing mana/level runes as well for late game. In addition, putting in Spell Penetration runes and HP/level quintessences are a plus.


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Masteries

I've done a 9/0/21 build for Heimerdinger, with the Teleport bonus because its pretty cool to teleport to his turrets and continue on with the match. I also did some points into the magic-portion of the Offensive tree, giving him an AP boost along with cool-down reduction (on both Offensive and Utility) and spell penetration.


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Summoner Spells

Back before I had mana runes I had to rely on Clarity, but now since there's mana regen runes, you'll be regenerating mana so fast you'll have no need for Clarity. I would suggesting going for Teleport as your first and have the second be anything you want.

I'll have the second spell set as Clarity, but you don't have to get it.


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Items

In my opinion, the best item to start with is either the Mana Pendant or Doran's Ring. I believe it all depends on if your team wants to do a starting gank. If it's a yes, go for Doran's Ring. If not, get the Mana Pendent. If you start out with Doran's Ring, sell it when you head back to base for the first time and start working on Chalice of Harmony.

You can also swap Ryali's Crystal Scepter for Rod of Ages if you like. Gives Archangle Staff yet another boost when you get your extra mana.

Note: Zhonya's Ring is suppose to be Rabadan's Deathcap