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Tryndamere Build Guide by Alabas Rocko

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Alabas Rocko

Caution! He ''could'' crit.

Alabas Rocko Last updated on March 12, 2012
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello! Welcome to my first, very simple guide for Tryndamere. He is pretty strong in late game. All you need is farm, farm & farm to quickly build up your Items. This works phenomenally good in solo-toplane.


Guide Top

Runes

The Runes I chose, are good for Early and especially good for late game. Its a good complement for your items. I dont think, I need to explain those runes further.


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Masteries

The Masteries are pretty easy, too. Damage, damage, damage. And a bit defense for early game.

Theyre self-explained, too.


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Items

This Items are pretty standard. Tryndamere will just become the biggest damage-threat in the game. But hes gonna be focused in every fight. You need to know, when to spin into and when to spin out of the fight. I dont think, this Itembuild would work for high-elo, but in normal-queue, you can easily fxck the shxt out of them :D


Guide Top

Skill Sequence

Max out Q by Level 9: You'll get much AD and a good heal, which always helps.
Max out W by Level 13: Good Slow.
Max out E last: Just an utility spell for me. Closing gaps wont need maxed out.
Max out R whenever you can: Its an Ult! C'mon..


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Summoner Spells

Flash: You will need Flash. In every game. Good alternative for Flash is Ghost, but I like the surprising effect of Flash more. You just have more possibilities.

Cleanse: Cleanse is good for Teamfights. Youre the one, whos gonna be focused. Cleanse is good spell to survive long stuns, snares or anything like that. An alternative is an offensive Summonerspell such as Ignite or Exhaust.

Teleport is also viable for solo-top.

I would not recommend to use other summoner-spells than these.