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Spells:
Heal
Flash
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
Like every champion in league, Ashe is not perfect. Let's talk about Ashe's pros and cons.
Pros:
Cons:
Pros:
-
Strong team fight initiations with her ultimate
Constant slow arrows act as a perma-slow
Counters melee champions/champions with no gap closers
Excellent farmer once you master farming at the tower
Her Volley skill(W) can slow a whole enemy team for chasing/escaping
Cons:
-
No built in escape (Example: Ezreal' Arcane Shift[E])
Very passive early game/mid game due to lack of damage and squishiness
Low base damage
Extremely low base movement speed
No steroid skill prevents Ashe from winning a 1 vs 1 against opposing AD Carries
Relies heavily on masterful positoning and a good team to peel off the opposing team
These are the runes i run as Ashe. I have tried every reasonable rune setup but these runes have given me the most success.
9 Flat AD Marks, 1 Flat AD Quintessence
9 Flat Armor Seals
6 Flat Magic Resistance Glyphs, 3 Mana Regen/5 at Level 18 Glyphs
2 Movement Speed Quintessence
11 AD - Easier to last hit and farm, increases Attack Damage
13 Armor - Less poke damage from opposing AD carry
8 Magic Resist - Less damage from their AP champs and opposing support
3% Movement Speed - Helps you kite, chase or escape enemy champs
3 Mana Regen/5 at Level 18 - Your Enchanted Arrow, Volley, and Frost Shot quickly drain mana and you will have 6 mana regen with masteries.
9 Flat AD Marks, 1 Flat AD Quintessence
9 Flat Armor Seals
6 Flat Magic Resistance Glyphs, 3 Mana Regen/5 at Level 18 Glyphs
2 Movement Speed Quintessence
11 AD - Easier to last hit and farm, increases Attack Damage
13 Armor - Less poke damage from opposing AD carry
8 Magic Resist - Less damage from their AP champs and opposing support
3% Movement Speed - Helps you kite, chase or escape enemy champs
3 Mana Regen/5 at Level 18 - Your Enchanted Arrow, Volley, and Frost Shot quickly drain mana and you will have 6 mana regen with masteries.
21/1/8
The 21 points in the offensive Tree are a must for AD carries.
The 1 point in the defensive tree is for improved heal.
The 8 utility points reduce cooldown on flash, help your overall mana, and gives some more movement speed.
Chaox uses these masteries because Ashe benefits from the mana, cooldown on flash, and movement speed. Ashe is squishy as it is so putting 9 points in defense isn't enough to offset her squishiness.
The 21 points in the offensive Tree are a must for AD carries.
The 1 point in the defensive tree is for improved heal.
The 8 utility points reduce cooldown on flash, help your overall mana, and gives some more movement speed.
Chaox uses these masteries because Ashe benefits from the mana, cooldown on flash, and movement speed. Ashe is squishy as it is so putting 9 points in defense isn't enough to offset her squishiness.
Every game is different but it typically goes something like this.
Start: Boots of Speed and 3 health pots.
Early Game Core: Berserkers Greaves, 2 Doran's Blades, and 1 Vampiric Scepter.
Mid Game itemization after Early Game Core: Zeal>BF Sword/Pickaxe>Phantom Dancer>Infinity Edge>Last Whisper>either Guardian's Angel or Bloodthirster but these are your last 2 items.
Start: Boots of Speed and 3 health pots.
Early Game Core: Berserkers Greaves, 2 Doran's Blades, and 1 Vampiric Scepter.
Mid Game itemization after Early Game Core: Zeal>BF Sword/Pickaxe>Phantom Dancer>Infinity Edge>Last Whisper>either Guardian's Angel or Bloodthirster but these are your last 2 items.
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