Build Guide by ChatterHead
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to the lolchatterhead RECOMMENDED build for Warwick. All the builds we post are the builds we suggest to use in game, and pretty user friendly. We are sure you may have some twists, and ideas of your own to add into the builds, so please no bad rep.
If your looking to vote, and post please see the bottom of the page before doing so.
Section 1: Abilities
Section 2: Items / Reasons
Section 3: Runes / Reasons
Section 4: Start Game
Section 5: Mid to End Game
Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Passive: Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.
Warwick lunges at an enemy Champion, stunning them, suppressing their summoner spells and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning and making them unable to use summoner spells for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Items Guide / Reasoning
We already figure you know what the items do by them self. So we will spare you the extra reading and get straight to the point of why we chose them.
Madred's Bloodrazor is one of the most crucial and game breaking items to get the Dmg conversion from Max Health to Magic Dmg rips through tanks and squishys alike.
Zerks are a great additional to early game and mid to endgame performance for the boost in attack speed. Though if fighting Disablers go Treads.
Wit's End is only an item you should obtain facing a team with mana users, the attack speed and average magic resist helps throughout the game. P.S. NINJAS DON'T HAVE MANA
If the team has energy users i suggest going with as a replacement
Bloodthirster is an amazingly versatile weapon though its max potential is only reached when gaining max stacks the lifesteal and static damage is great.
Warwick though a beast when played well and farmed on time can still be focused and taken down quite easily, Guardian Angel allows you to get back up and acquire revenge on your enemies when their cooldowns have been expended and their defenses are low.
The Black Cleaver
Black Cleaver allows you to reduce an opponents armor when used in combination
With Warwick's Infinite Duress 5 stacks can be instantly applied before the fight even gets going.
Runes / Reasoning
I will make this as simple as possible.
I decided to go with:
Simply because Warwick is all about attack speed and life steal and the faster you attack well the more life you steal and keep in mind attack speed combined with Madred's Bloodrazor tears through an enemy's HP.
As for Glyphs i chose to go with:
Because i personally feel cooldown reduction is a must for just about all champions, how many times have you died do to a skill/spell being on cooldown
Now for Quintessence i went:
3xgreater quintessence of desolation
I debated between Armor Penetration or Attack Speed, but i ended up going with the Armor Penetration because with the item build and Warwick's Hunter's Call spell you can reach 2.5 Attack Speed or close to it. The Armor Penetration goes greatly with The Black Cleaver as well.
Early Game Jungling
I start off with 1x and 1x
Now we are going to assume you are on the blue side use the following picture as a guide on where to go when JunglingNow start at Area 1 kill the creeps then, go to Area 2 use Smite on the Aura Creep when at 425 HP or near it. Head over to Area 3 and use normal attacks use Hungering Strike when needed by the time you kill the creeps at Area 5 you should be able to buy 1x . Now head over to Lizard or Area 7 once finished, go get Dragon Buff from Area 8. Congratulation you did a successful Twisted Treeline Jungle run. Once you reach level 6 and have Infinite Duress stun start ganking or help support teammates.
Something lots of players seam to do is stick strick to their builds. Well doing this can work, but order of completion will make a big difference. Remember every game is unique, and you the player must adjust. If your being over tanked, you may have to buy some Armour for early game and sell it later. Or something as simple as buying your 4th items 2nd and your 2nd item last. Just ***es, and match a choice and hope for the best out come.
RATING AND POSTING NOTE
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