Build Guide by Chaotic Bliss
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Greetings. Yet another Theory-Crafting build, by yours truely... Me.
This build is about everyone's favorite lamp post wielding champ, Jax: Grandmaster at Arms.
Jax has one of the most interesting styles of game play. The only Dodge champ in game, and on top of that can be made as Hybrid. There is alot of debate on how to build Jax. He is a melee DPS, but most of his skills do magic dmg. So he can benefit from both, and this is how I would build him.
Masteries & Summoner Spells
21/9/0 Mastery build. As you can see this build is will buff all of Jax's strong melee game, and gives his dodging more use via Nimbleness.
For Summoner Spells, Ive taken Rally and Ignite. Rally because more AD means more life, and with the improved Rally, Jax will gain, more life since Rally gives AP. Im all about synergy, and that benefits Jax in all ways. I also go the improved Ignite. That 10AP means +30 health. That in early game is useful.
Other Summoner Spells
Flash, Ghost, Clease, and Teleport are great if you wanna make distance from someone or close it.
As usual I have one of each skill at LvL3. From there you can go one of two ways.
1) Go 3/5 Counter Strike if you are laned with Melee champs. I think it obvious why this fits melee champs.
2) Go 3/5 Leap Strike if you are laned with ranged or caster champs. Same about this path. Deal the dmg and get out.
From LvL 6, Id LvL CS and LS alternately untill CS is capped. Or Visa-Versa if you went 3/5 LS before LvL6. Of course Relentless ***ult has priority when its up.
Since Jax is such a flexible champ, I tried to focus on his strong points.
Marks I choose ArP. He is a melee champ after all. And with Rally early game, these seem like a great choice.
Seals & Quinessences Dodge of course. Its not a Jax build if you dont have Dodge Seals abd Quints
Glyphs Crit dmg here. I figured these would help get with his dmg output.
Items In depth breakdown.
Long Sword= +10 dmg
Long Sword= +10 dmg
Tier 1 Boots= Speed +1
Brutalizer= +25 AD. Passive 10% CDR and 15 ArP
Averice Blade= 12 crit chance. and 5G per 10sec
Ghostblade= 30 AD and 15 crit chance. 15% CDR and 20 ArP. Active is a smaller Highlander.
Ninja Tabi= +25 Armor +12% Dodge Chance UNIQUE Passive: Enhanced Movement 2
Long Sword= +10AD
Amplyfiing Tome= 20AP
Sword of the Occult= +10 Attack Damage UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
Mejai's Soulstealer= +20 Ability Power UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 15%.
Pickaxe/Blasting Wand= +25AD/40AP
Guinsoo's Rageblade= +35 Attack Damage +45 Ability Power Passive: On attack or spell cast, increases your Attack Speed by 4% and Ability Power by 6. Lasts 5 seconds (stacks up to 8 times).
Bilgewater Cutlass= +35 Attack Damage +15% Life Steal UNIQUE Active: Deals 150 magic damage and slows the target champion by 50% for 3 seconds (400 range). 60 second cooldown.
Hextech Gunblade= +60 Attack Damage +75 Ability Power +15% Life Steal +13% Spell Vamp UNIQUE Active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range). 60 second cooldown.
This is a slightly expensive build, but it feeds jax in so many ways. He gains insane life of of these items. 1100 from his AD alone. And 840 from his AP. Having Rally makes it that much better.
Items that can be exchanged
I was thinking items like Lich Bane would be nice. It would power his melee attacks every 3 seconds. I was thinking Trinity Force too. Black Cleaver and IE is good if you build AD. Maybe RoA if you really wanna rack up some life. Rylai's Crystal Scepter is great for those going AP. Stark's is another great item for AD jax.
Id play Jax like I would Master Yi. Id rush a Ghostblade, and by LvL6 take the dragon. Now there is another way to start. If you think you will be doing well, you can start building Mejai's or Occult. Your choice. With the bonus power from Rally, great synergy with your lane partner, and Ignite, getting kills and stacks shoudlnt be too hard. Again, 3 choices here. Take your pick.
If you have chosen Ghostblade, than start building your Mejai's and Occult. Its still early and you can get stacks ;). Afterwards Rageblade or Gunblade. If you are having trouble getting kills, Id suggest Gunblade. Its active is a slow, and it does some dmg. It would make for a great opener, yes? If you are doing well in kills and want to farm, the Rageblade. This is an item built for Jax. AP from stacks, means you get life. You also get AS and that works with your ArP from runes and Ghostblade.
By now you should have the build done, and having no issues pushing or farming. Kills should be coming easy now and your life should be faily high. The synergy with your high Dodge rate, great AD and AP, combined with ArP, you should set for the final few big pushes. Jax is a beast late game, so be ready to get focused.
1v1 & Jungling
Jax is an awesome 1v1 champ. with his high dodge rate and power, he will great against more melee champs. He will be doing great against caster since ArP will be more effective. Things like Ignite and Rally will give you an edge in 1v1 fights. The extra dmg from Ignite, and the extra AD and AP from Rally, will prove useful. If they try to run, Gunblade Acitve will keep them close.
Jungling. Jax is a great jungler. With his ability to dodge and stun with CS, he has the power to take the lizard, dragon, and other minion camps easy. Ive not seen a jungle build for Jax, but I would think that CS and Empower would be the best way to go. Again, Ignite and Rally would help here. Smite is the recommended for Jungling.
Ganking and Pushing
Jax is one of the best gankers in the game. Being able jump from the Fog of War, or brush, and deal great burst dmg, Jax is a dangerous Ganker. He tears thru squishies, and provides a challenge for tanks. Jax is one of those champs that can control the flow of a team fight. If he gets the drop on someone they are in for ttouble. Especially if he has his ult. If you are fighting a physical DPS team, you have an advantage with your Dodge. If you are against A squishy team you have the advantage with your high AS from his ult and Rageblade and ArP.
Pushing is something that Jax can excel at if he is uncontested. With his high life from items, and fast AS gain, he can clear minion waves quick and down towers just as fast. Jax is one of those champs that can make or break pushes. If he ganks a 3 man push, he can seriously slow things down, if not stop the push.
Friends & Enemies
Taric, Nasus, Janna, and other slowers and stunners are some of Jax's best allies. If you are running full Physical DPS, Ashe is a great ally. Constant slows and her ult, can make you a beast.
Stunners and Diablers are your worst enemy. Taric, Sion, Fiddlesticks, and Shaco can cause real issues for Jax.
Jax is one of the most dominating champs if he gets ahead early game. If he can be controlled he isnt so bad. Just watch out for that flying lamp post