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Build Guide by TeenageDracula

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TeenageDracula

Cho'Gath. Never before has a tank tanked so hard

TeenageDracula Last updated on September 17, 2010
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
14
15
17
18
Ability Key W
2
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Cho-Gath: The Tankiest Tank


This build is pretty straight forward. Get health, armor, and magic resist. The items diverge depending on the team. Nothing too crazy here, just a build I like to use when I play Cho.

Items:


Early items: (Always get these)


Start off with A regrowth pendant to keep your health up early game. The first time you go back get your level one boots (if you have enough just by the Boots of Swiftness). You then want to save your money for your first Warmogs. Next up you either finish your boots or get a Guardian Angel (a staple for any tank). At this point the build will diverge depending on the team you face.

Physical Damage Team:


I have the build for a Physical damage team listed above, getting a Sunfire for armor and health. The Thornmail is to stop any DPS heroes. If the game manages to last long enough purchase another Warmog's. If the game won't end, you can sell your Sunfire and Thornail for two more Warmog's Armors. You will have tons of health and won't need as much armor.

Magic Damage Team:


This part is obvious, stack magic resist. Your first item after the guardian angel should be a Force Of Nature. Your next item will be a Banshee's Veil. Your sixth item will most likely be a Warmog's Armor (for added health), but if you start getting murdered by Physical attacks, go with a Sunfire Cape.

Play Style:


Early game( Levels 1-6):


Mana might be a problem early depending on how you play. I suggest laning with a DPS to get some early kills. But your the main goal is to stay on level on not die. Once you hit level 6 you should use your feast on creeps to gain feasts (unless you have a chance to get a kill with a Feast). If at any point beyond level 6 and low on health/mana, feel free to go back (you have teleport for a reason) and but some items.

Mid Game (Levels 7-12):


Now you can start setting up ganks and trying to push your lane. Feel free to grab a buff here and there. By now you should have finished your Warmog's and Guardian Angel and be working on your forth item. Don't die.

Late Game (levels 13-18):


Teams battles will be your bread and butter. Launch them up in the air with your Rupture, silence them with your Feral Scream, auto-attack heroes, then when someone is low on health, Feast on them. You role here is a tank, take damage, set up kills, get a kill here and there. The number one goal here is to not die.

After Game:


Proceed to call everyone bad, tell them how much health you had, and point to your K-D-A ratio (which should be around 8-2-20 in a 40 minute game). If anyone calls you names, tell them to "Learn to suck a ****" then leave. Enjoy the victories.