Build Guide by CaluMoo
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is the build i use for Cho'Gath
There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
Woe betide the day when Cho'Gath grows weary of the League.
How I Play Cho'Gath
I use Cho'Gath as the pusher at the front, by saving people when slowing enemies and stealing their kills with feast you should be awesome, you will also easily be able to tank turrets if you have another champion there to nuke it down with you.
The Summoner spells that i take are clarity and teleport, i choose these because sometimes you have no mana to finish of a champion and thats really annoying, and teleport to defend turrents quickly.
Rupture is an amazing spell, it does a lot of damage and slows the enemy, this is very useful to stop runners and slow enemys trying to kill your team mates
Rupture - Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Ruptures the ground at target location. After a short delay, enemies are launched into the air for 1 second, dealt 80/135/190/245/305 (+1) magic damage, and have their movement speed slowed by 60% for 3 seconds.
Feral Scream is another brilliant spell especially if you combo it with Rupture it can throw out a lot of damage.
Feral Scream - Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Cho'Gath screams in a cone in front of him, silencing enemies for 2/2.25/2.5/2.75/3 second(s) and causing 80/130/180/240/300 (+0.7) magic damage.
Vorpal Spikes is very useful for killing minions, its not too special hence why i leave it till last
Vorpal Spikes - Cho'gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.
Toggle: Cho'gath's physical attacks launch spikes which deal 20/30/40/50/60 (+0.2) magic damage to a line in front of him.
Feast is just awesome, stack it up on minions and then dont die and use it for killing anyone whos low.
Feast - Devours an enemy unit, dealing a high amount of damage that ignores magic resist. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses up to 3 stacks upon death.
Deals 300/550/800 (+0.5) true damage to target champion, or 1000 true damage to target minion (ignores resists).
If the target is killed by Feast, Cho'Gath grows, gaining 90/120/150 maximum health (maximum 6 stacks). Cho'Gath loses up to 3 stacks upon death.
The sequence of items i have chosen are for mixed ability enemys, for instance if you only have physical damage on the other team, drop force of nature and go for something else such as Atma's Impaler
Playing As Cho'Gath
Im not going to try and tell you how to play Cho'Gath fully, im just going to give you a little insight in to how to play using this build.
Personally i prefer going mid, you level much quicker and gain more gold than side lanes, as this build requires some pretty expensive items at the start its good to get as much gold as you can.
When it gets to late game and you have enough health to tank turrets like they are nothing, this is brilliant for pushing as you dont have to wait for minions and you can tank them quite easily with an enemy champion hitting you as long as two or three of your team is there to take the turret with you.
Cho'Gath is brilliant for team fights, you can slow most of their team with a well placed Rupture, and deal a fair amount of damage at the same time.
You can also Feast on people when they get low enough to stop them having time to run away.