Malphite Build Guide by skimoman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author skimoman

Come at me Bro: Malphite

skimoman Last updated on May 30, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 30

Strength of Spirit

Utility: 0

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There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.
One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.
"Beware, minions of chaos! The Shard of the Monolith has come."

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Pros / Cons

Amazing shield- effective entire game
A "Nuke"(this is his 'Seismic Shard')
Easy first blood
Plain old AWESOME!!!
Needs to be supported early game
AP tank, not an option due to small AP percentage.

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Summoner Spells

Your heal and ignite is there to make sure your first blood kill after that its up to you. It is crucial to get first blood because then you can push the lane and you have to recall and GET BOOTS!!!!!

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DORAN'S SHIELD, RECALL, BOOTS OF SPEED, WARMOG'S ARMOR; now boots are either ninja tabi or mercury treads depending on the enemy team. SUNFIRE CAPE, THORNMAIL, SELL DORAN'S SHIELD, BUY ATMAS IMPALER; then either get Randuins omen or gaurdians angel depending on the situation. The entire build ranges from 14,215-14,365 gold!
By the time your done you can REALLY say "COME AT ME BRO!"

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Skill Sequence

Your Skill Sequence is setup so your ult- Unstoppable Force(R) is 6,11,16; of course. And you max Seismic Shard (Q), and evenly dispute you Ground Slam(E) and your Brutal Strikes(W).


Seismic Shard: Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625

Brutal Strikes:(Passive): Malphite's autoattacks will splash, dealing a percentage of his attack damage to nearby enemies.
Splash radius from target: 200
(Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Cooldown: 14 seconds

Ground Slam: (Active): Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 4 seconds.
Cooldown: 7 seconds
Radius of AoE: 400

Unstoppable Force: (Active): Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to center of AoE: 1000
Radius of AoE: 325

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Due to Malphite's Granite Shield, Ground Slam and Unstoppable Force, he is extremely well-suited to a tanking and initiating role.
Unstoppable Force is one of the best initiating abilities in the game, as it transports Malphite to the target location and knocks up all nearby enemies. Malphite is also immune to disables during the dash.
Remember to allow Granite Shield to recharge if a team fight is about to start.
Seismic Shard is a strong ability with several utilities:
It can be used for harassment and poking in lane, with some mana regen.
In a teamfight, Seismic Shard help Malphite stick to the enemy's carries.
When escaping or chasing, Seismic Shard will simultaneously slow them while hasting yourself.
Using Brutal Strikes will cause Ground Slam to deal more damage due to the increased armor.
Malphite's standard combo is first activating Brutal Strikes, slowing an enemy with Seismic Shard, charging in with Unstoppable Force, then ending with Ground Slam. With a high amount of armor, this combo can shut down multiple enemies at once, especially if they're melee-DPS.
Malphite excels at being an anti-carry, designed to stop carries in their tracks with his Ground Slam and then destroy them with his high damage output.
Malphite can make a strong counter to certain solo top champions, such as Tryndamere or Irelia that have few ranged options and need to auto-attack to secure lane control. Use Seismic Shard to harass and Ground Slam to interfere with lasthits, giving you free reign to farm.

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Malphite was designed by Coronach.
When Malphite punches the ground with his Ground Slam attack, he leaves a glowing fist imprint of the Riot Games logo.
Malphite is one of a few champions that actually have multiple textures in one skin. When his Granite Shield passive is broken, he appears as though he is made of molten rock until the passive recharges and then reverts back to his normal texture. When Malphite activates Brutal Strikes he has a different type of molten rock texture with glowing arms.
Malphite's original cost was 3150 . It was lowered to 1350 on April 12, 2011.
Malphite's dance resembles Capoeira called Ginga. A side-by-side comparison can be seen here .
His /joke is the old saying "Caught between a rock and a hard place", which basically means you are in a position where you have to choose between unpleasant alternatives, neither of which is an optimal situation.
Malphite shares a quote with Amumu and Rammus: "Okay".
Malphite shares a quote with Lux and Brand: "Going".
Malphite shares a quote with Brand, Veigar and Warwick: "Yes".
Malphite shares a quote with Ezreal: "Got it".
Shamrock Malphite may have been inspired by the famous Blarney Stone in Ireland.
Obsidian Malphite may have been inspired by the Destroyers of Guild Wars.
Marble Malphite may have been influenced by the World of Warcraft zone Nagrand.

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Lore Relations

Malphite comes from another world called the Monolith. It is a world of perfect harmony, where the essence of all its denizens are but singular pieces of the whole.
Although Malphite disagrees with Maokai's view of life as a curse, Malphite also stated that he is "... proud to call the Twisted Treant my ally", suggesting that these two elemental champions get along quite well despite their differences.
Malphite meditates near the caverns surrounding the Institute of War.

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More Info...


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Just Saying

Malphite is only 1350 influence points or 585 riot points and he is an UBERBOSS so buy malphite and follow my perfect guide!!!