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Nocturne General Guide by DabStepQQ

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DabStepQQ

Competitive Nocturne - Ranked 5v5

DabStepQQ Last updated on May 15, 2012
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Team 1

[VS]

Team 2

Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
16
17
Ability Key W
4
8
10
12
13
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hi guys , this is Dab and Welcome to the officially DabstepQQ Gaming to Nocturne . Nocturne is a DPS ganker / AD carry / Initiator . It is pretty hard to Master , but extremly fun to play.
Please consider this is my first guide on Mobafire
.


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Story

Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don’t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected the summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person’s nightmare come to life. If this is true, they wonder, who is the dreamer?

“The darkness is closing in... it’s pitch black now... but I can still see him...”
Kelvin Ma, patient #4236


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Pros / Cons

PROS :
- High DPS output.
- Very Powerfull GANKER
- Considered to be the best Chaser in the League
- Global ultimate witch makes the enemy team to retreat as they think they will be the unlucky targer
- Extremly FUN to Play
- Strong CC , as well as , a FREE BANSHEE's Veil


CONS :
- Hard to Master
- Need high farm
- Need a good jungle rute for the jungling build
- Pretty squishy Early Game


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Skills

Nocturne has 4 skills. Used right ,these 4 skills can be turned into a powerful killing machine. The advantage is that , he is able to use them both Offensive AND Defensive.

Tips and Tricks




Umbra Blades: Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15 / 20 / 25 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.


Duskbringer : (Active): Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200

Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 15 / 25 / 35 / 45 / 55

This Spell is great!Its your bread and butter mid game.It hurts very hard when you have the Brutalizer . But don't forget , at the early levels ( 1-4 ) , your mana bar will run out from 4-5 Duskbringers so , Be Carefull. At level 4 , the Bonus Physical Damage will equal a B.F Sword ( Best Friend's Sword :D ) . Just think , a FREE B.F at lvl 7 is awesome. It is also extremly usefull when chasing , since on contact with an enemy champion ,it sticks on them , and as they move , they will leave behind the trail.


Shroud of Darkness (Passive): Nocturne empowers his blades, permanently gaining attack speed.

(Active): Nocturne creates a magical shield for 2 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.


Cost: 50 mana
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Amazing Skill. A free Banshee's Veil is always Welcome. As passive ,20% atack speed at lvl 2 is very good. But , leveling it up , only increase the AS by 5% and reduce the cooldown. The reason i Max it Last is that , the Fear is much more needed . Locking up an enemy is better for ganks since the enemy's first reaction is to Run , then fight back .


Unspeakable Horror (Active): Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash range: 465
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

This is your Crowd Control ability.Unfortunatelly , the only one . We Max it Second , as I already said , the CC is very usefull when ganking . Locking theenemy down is just perfect for a clear use of Duskbringer . We need it to hit the enemy both for bonus damage and the trail that is a bless from God for Chasing. At rank 5 , it will Fear for 2 seconds , just perfect for your team to react and focus that target down. Be Carefull tho , the delay is 2 seconds and the last can be broke by flashing or moving 465 range from you . It has a very high cooldown , so use it smart.


Paranoia (Active): Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.
While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.

Cost: 100 mana
Sight reduction: 300
Cooldown: 160 / 130 / 100 seconds
Physical Damage: 150 / 250 / 350 (+1.2 per bonus attack damage)
Jump Range: 2000 / 2750 / 3500

This is the Ultimate Ganking Ability. This is what makes Nocturne a really Fearsome champion. But , my tip is Not to use it to initiate a gank.Just if you are very far away from the unlucky target/s . Better , let your team Initiate and just run and positionate yourself for a succesful Duskbringer.Just after they use their eschape tools Paranoia ,to ensure the kill/s . We don't want to paranoia and then simply flash away. Another good use for this amazing Skill is that to INITIATE . But just if your role is that of an initiator.This is why Guradian Angel is a Godd Bless item for Noc.


Guide Top

Runes

I have chosen Atack Speed , basic defense seals and glyps for jungling and Armor Pen Quints . This will allow us to dominate in our ganks and quickly shred enemy's armor. As well as
defending yourself if they deceide to atack you .


Greater Marks of Alacrity : We need that to empower our Passive :Umbra Blades. As you probably know , it's 10 seconds cooldownis reduced by 1 , everytime Nocturne atacks. So , it speeds up our jungle and improve our survability.

Greater Seal of Resilience : These runes are a need for al
most every jungler. Also , a good counter to those hard hitters , overplayed like Trynda and Xin.


Greater Glyps of Warding : It is a need when ganking Mid Lane , since Mid is often Played on by AP champs like Annie , Vladimir or Veigar. These guys often have level advantage and they obviously hit very hard.

Greater Quintessences of Desolation : Armor Penetraion . We need as much as we can get . Since it stacks withWeapon Expertise .


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Masteries

For the Masteries i have chosen basic Offense Tree.These are obviously the best masteries since yor are a DPS class and you will need all the damage we can get early game. Because an early boost of 2-3 kills will allow you to dominate the whole match.
Summoner's Wrath : It improves Our Offensive Summener Spells like Exaust and Ignite

Weapon Expertise : Stacks with our Armor Pen Quintessences , and a Must for every AD

Sunder : Like Weapon Expertise , It stacks nice With our Armor Pen Quintessences

Executioner : Increases damage on targets below 40% health by 6%. , it Helps alot to get the much needed kills early game . 1 great thing about this spell is that , it works in the every stage of the game.
Runic Affinity : Increases all neutral buff duration by 20%.


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Jungling

For the Jungling Section i would like to explain the rute. Start off with1 Cloth Armor and 5 Health Potions


1: First of all , Start with Ancient Golem Camp . Ask a teammate to pull it , preferably the mid champ. Use 1 Health Potion.

2:Giant Wolves Camp . Don't pop any health potion.

3:Wraith Camp .Pop a Health Potion.

4:Next , go to the Twin Golem Camp.

5:Red Lizard Camp , PoP a Health Potion.

Next Up , If you have enough health go and Gank one of the lanes , if not go at the base and BuyMadreds and 1 Sight Ward and place it at the Dragon. We don't want to get killed by the enemy team , right? .


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Summoner Spells

For Summoner Spells , I like to Go with Smite and Exaust .

Main Priority
Smite is a MUST. for any jungler . There is NO 'I can jungle without ' . It is used to last hit Nashor / dragon / Buff creeps to prevent counter-jungling . Also it will fasten your jungling and get ready to gank in 4 minutes.
Exaust is my main priority . It helps ALOT when ganking and Chasing an enemy . It will prevent the target froma tacking , since no-one will ever use a damage cooldown while exausted

Other Spells
1: Ghost This is a very usefull spell for Escaping and Chasing , But Noc is already a very good chasing champion and we don't really need another boost.
2:Flash Flash is usefull for any Championin the league. In my opinion , it's the most annoying spell ever. Since it's overused , many will just use it as an escaping mechanism , witch is extremly annoying when ganking. You can use it tho , in your advantage.
3:Ignite: Its a great spell to finish off low HP enemys , but i mostly prefer Exaust , since 3-4 auto-atacks are more usefull than ignite , and locking someone down with Exaust is more prefferable.


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Build 1 : initiation

For the first build I focused on defense items since you will be focused out first as the most dangerous enemy. Your high damage , strong CC and power to catch any fleeing enemy will cause a big threat for your enemy's. The Role of this build is that of an INITIATOR . Initiating with your ultimate and focusing down the enemy carry will make your team win the teamfight and get fed. Be carefull tho , using Shroud of Darkness ( W ) while your Banshee's Veil still up , will cause you to lose both of them on contact with an enemy spell . BE CAREFULL .


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Build 2 : Carry

The second Build is that of the Carry . Your job is to carry your team to the victory . If you deceide to lane with Noc , i would recommand mana regeneration seals , to reduce the Mana PROBLEMS a bit , on the laning phase . You should look for kills , as well as , farming as much as possible. For maximum efect , you should lane with a support such as Sona , Janna or LuLu to help you get some kills and don't steal your minions. Tell him to let you all the kills and buy wards to prevent ganks . If the enemy team overextend and camp at your turret , talk to your jungler and call for a gank. He sould listen and come to help you. In early and mid game , FARM as much as possible since this item build is not as cheap and you will need money.


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Build 3 : Off tank

Your job is to help the main tank initiate and protect out important members of your group. Always sacrifice for your carry . e.g : You 2 are chased by the whole enemy team in a gank . You should make em follow you and change direction. Let them think youre an easy kill and make them to kill you , or chase you instead ( flash over a wall if possible ) . This wasy , your carry is safe and you died like i hero ^^ . I don't really like this role but , if needed i will sacrifice for my team .(in Pugs )


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Build 4 : Dominion.

Role ? Get the **** out of them . You are the ultimate killing machine.your job is to kill everything that moves. In dominion , forget about playing safe , bla bla bla . In the Late game , Paranoia into them and right-click-to-win. That's it!


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Friends and Foes

Friends

Good Team mates that Nocturne like to go with is Champs that help him to gank such as champions witch grant sight like:

- Twisted Fate with his global ult that Reveals all enemy champions .
- Teemo with his endless shrooms
- Maokai with his BadAss Saplings

Stealth Characters :

- Twich
- Eve
- Shaco
- Teemo

Support Champs with Claivoyance.

Foes


High Armored Champs / Armor Stackers :

- Rammus : His mega annoying taunt in combination with his Armor and Thornmail = GG

Champs who can gank noc in the jungle early game like :

-Brolaf : Right-click-to-win = GG
-FiddleSticks : LULULULCAWCWACAWCAWCAW
-Shaco : camp in the brush with 5 Jitb . But since the sejuani patch , the Jax in the Box will last only for 1 minute , so a big nerf for ap Shaco.


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Situal Items

Frozen Mallet : Take this Only if you have chasing problems , or you need more Health and don't wana spend Gold on Warmong's

Executioner's Calling : If you don't use Ignite , and in the enemy team is a Mundo or FiddleSticks to reduce their healing / Regeneration

Mandred's Bloodrazors : If there are enemy champions with enourmous amounts of HP , or armor Stacking , you should consider spending golds on this , since it gives 4% of their maximum hp per Hit . That means it IGNORES armor.

Quicksilver Sash : If you have a Malzahar in the enemy team , take this. It clears his dot's AND cancels his Ultimate . Just Like Cleanse.

Force of Nature : If you face more than 2 Enemy AP Carry's , this is the item you need . It gives very high Regeneration and has the most Magic Resist in the Whole Game.

Frozen Heart : A bonus AS AoE slow it's a very good counter to Master Yi or Tryndamere . It will Nerf their Right-click-to-win Power

Thornmail : If they have 2 or more AD Carrys , you should take this item . 30% Damage Taken is reflected back to them . If they focus you , they will suicide.


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Patch Notes : Nerf , Nerf ,Nerf , Nef ...

V1.0.0.135:
Umbra Blades now has a passive cooldown timer like Ziggs and Shen.
V1.0.0.129:
Unspeakable Horror:
Cast range reduced to 425 from 475.
Tether range reduced to 465 from 525.
V1.0.0.125:
Unspeakable Horror: leash range reduced to 525 from 550.
V1.0.0.123:
Paranoia:
Nocturne will now attempt to attack the target after using Paranoia.
Paranoia no longer grants assists for limiting enemy vision.
V1.0.0.121:
Added minimap range indicators for Paranoia.
V1.0.0.118:
Duskbringer: base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
Paranoia:
Base damage reduced to 150/250/350 from 150/300/450.
Fixed a bug where it caused a glitch the first time it was used.
V1.0.0.116:
Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank.
V1.0.0.115:
Duskbringer: attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60.
Unspeakable Horror:
Cast range [u]reduced[/u] to 475 from 500.
Leash range reduced to 550 from 600.
Fixed a bug where breaking the leash near the end of the DoT duration would still trigger the fear.
Fixed a bug where adding a spell shield like Banshee's Veil while the DoT was on you would block the fear effect.
Paranoia: jump range reduced to 2000/2750/3500 from 2500/3250/4000.

Just look at all these nerfs.And Still , Nocturne is a very strong Pick . As you can see , riot constantly nerfed him . They hate us . Better Nerf Irelia? NO. Better Nerf Noc.


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Summary

Ok Guys , that's it , Hope you enjoyed and learnt something from this guide . I see you are still reading , this means it was helpfull and worth reading! :D If you have more ideas how should i improve it , feel free to comment in the comment secion just below and Dont Forget to Vote Up or Vote Down /sadface .
Also , my Summoner's Name ( on Eu West) is MushroomsLove and on PBE is aAa DabstepQQ / Gaylord Mush .
Thanks to LoL Wiki for Story and Patch Notes.

Note : This guiude was written By DabstepQQ Gaming and CrimSepulchre on PBE Server.

-Dab


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