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Tryndamere Build Guide by EvilSquirelKing

AD Carry Comprehensive Tryndy- murdering the rift

AD Carry Comprehensive Tryndy- murdering the rift

Updated on December 2, 2013
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League of Legends Build Guide Author EvilSquirelKing Build Guide By EvilSquirelKing 4,255 Views 5 Comments
4,255 Views 5 Comments League of Legends Build Guide Author EvilSquirelKing Tryndamere Build Guide By EvilSquirelKing Updated on December 2, 2013
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1
EvilSquirelKing (3) | December 4, 2013 7:00pm
this builds getting archived tomorrow guys. idk why I posted it sawry
1
Dtrikz (5) | December 3, 2013 2:31pm
Your item choices in general are not very optimal. But i see that someone has already explained that. Statikk Shiv and Blade of the Ruined King are your two most important items. Infinity Edge early if your are really that ahead. As far as your runes go, crit chance is a really poor choice because of your passive crit chance. Attack speed and or attack damage reds are a much better choice. From most high elo trynda players that I've seen run attack speed reds and lifesteal quints. To be honest the null magic mantle is a terrible start even against ap champs because it doesnt build into anything useful but merc treads. A safe start for tryndamere would be Doran's shield and a potion for almost any matchup.
1
Mooninites (275) | December 3, 2013 12:07am
Janitsu wrote:

I don't count Hydra as core on Trynd

No mention of Bloodthirster


Hydra is significantly better than Bloodthirster. Bloodthirster isn't even worth mentioning because it's inferior to both Blade of the Ruined King and Ravenous Hydra
1
Janitsu (569) | December 2, 2013 11:37pm
I am on phone so there will be a lot of mistakes in this text and it won't be too long


You use far too many colors

I don't count Hydra as core on Trynd

No mention of Bloodthirster
Ghost always better because your ultimate and E allow you fall back quickly enough already

ceit change runes are useless on trynd

Lats whisper is core

your starts are pretty weak. Dorans shield and longsword are better choices.

you shoul go more indepth with your explanations
1
Mooninites (275) | December 2, 2013 11:32pm
I literally know nothing about Tryndamere so this vote means nothing but some ways to improve your guide:


1. turn C2V (comment2vote) this will force people to explain why they are upvoting or downvoting

2. Why start and max E first? Isn't Q the better option

3. Statikk Shiv seems better on tryndamere because it pushes and the lightning proc can crit, which you'll have no shortage of

4. lacking alot of substantive information, a lot of this information is just basic stuff that I already knew as someone who has played tryndamere only a handful of times. You want your guide to teach people something new, give them a reason to come read your guide and upvote it. Alot of the information you present is just basic information that anyone could, even I could make a guide like this, knowing basic tryndamere builds, masteries, and runes.

5. Some of the information is just wrong, Spinning Slash is a nice escape but it is not even the same as flash. Spinning slash can only go over a few walls and crevasses whereas flash can go over a great deal more. Mocking Shout is not comprable to exhaust. Mocking shout reduces a base AD and movement speed, Exhaust reduces % attack speed, damage dealt, and item damage dealt, that's far better than mocking shout. I'm not saying Exhaust is a good option on Tryndamere, I'm merely saying that's wrong to lead people to believe they're similar.

6. Running full crit chance reds and quints is bad. Flat AD or Armor Pen are superior in every aspect. IF you want to run some crit it's better to run 1 red rune of crit, giving you a 1% chance to crit. 1% chance to crit with 14 AD is much better than 15% chance to crit, especially with the way the new crit system works. It's not entirely RNG but takes into account your crit chance and each time you don't crit it increases your chance to crit on the next attack. That's why stacking crit runes became pretty bad even for champions like Tryndamere and Gangplank which scale really well off crit. Not to mention Tryndamere gets upwards of 35%(?) crit even as early as level 1 with his Q, so wahts the point of wanting 50% crit over ~35% crit with 15 more AD?

this guide needs alot of work man
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