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Ashe Build Guide by Jedini

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jedini

Cool It Down: Ashe CDR and DMG Booster Build for Volley

Jedini Last updated on February 5, 2012
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Ability Sequence

2
4
8
10
12
Ability Key Q
1
3
5
7
9
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 11

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 19


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Cool It Down


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Introduction

I always thought of Ashe as a Champion to be frowned upon. Useless passive, mana-consuming moves, an average, but not low enough cooldown on a major skill ( Volley), and low attack damage (of course you can boost her mana and attack damage but that's beside the point). Then I just thought to myself, "How can I get the best of three worlds?". Then I found the answer. SPAM Volley! Yeah, yeah, yeah. I'm more than sure that plenty of you have read these " Ashe Volley" guides. But I hope that this one might be of better interest :)


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Screenshots

Here is a screenshot of my most recent games with the build. I loved my 2nd last game :P I assure you all, all these games were played normally. No hidden cheats. I followed my build, played with my team. I Didn't ask for anything special.


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Runes

Runes

Greater Quintessence of Scaling Attack Damage
3

Greater Mark of Scaling Attack Damage
9

Greater Seal of Scaling Attack Damage
9

Greater Glyph of Scaling Attack Damage
9

Are you laughing already? Thought so :P Who is dumb enough to use one type of rune for all the tier 3 slots? I guess I am, lol. The reason why I decided to use these specific types of runes and only these is because of the huge boost in attack damage they give. These damage boosters per level are better than the ones that add solely to attack damage per rune. Just think of all the times you ended a game when you were below level 18 and then think of all the times you ended a game when you were 18. I would guess most of the games were finished at level 18, right? Well these runes are perfect then. As long as you are able to farm well, kill well, etc, you will reach level 18 in no time and reap the full benefit of all these runes.


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Masteries

Masteries
1/5
3/5
4/5
3/5
3/5
1/1
4/1
4/1
4/5
3/1

I started off in the Offensive tree, adding to Summoner's Wrath then Brute Force . Moving on, I added to Sorcery . The rest of the points in the Offensive tree come after I finish up with the Utility tree. After Sorcery , I added to Improved Recall , then Good Hands . Swiftness came up next then Greed . Following Greed came up Awareness and then finally, Intelligence . And to finish it all off, I add the remaining points to Havoc .


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Items

I start off by completely finishing Manamune. Now this may be hard to do for some players as we all know that Ashe can't survive much without good movement speed. But that is exactly why you can lane longer to get the gold faster.

Ah, movement speed, We've missed ya :) Here come the Ionian Boots of Lucidity. This will bring up our speed to around 377, if I'm not mistaken. Now we move on to building Youmuu's Ghostblade.

Finishing the Ghostblade will grant us -30% CDR in combination with the boots but -40% since we already have -10% added from the Masteries.

Every Ashe needs an Infinity Edge. This will be built by starting from the most expensive item going down to the least.

Now I bet you were asking, "Why in the hell does this guy need two Bloodthirsters, lol?" Well, it's an easy question to answer. Finishing off one The Bloodthirster will give you +60 AD and with the addition of +40 AD from killing the minions. Now with two Bloodthirsters that will be +200 AD! Unfortunately, getting 100 AD back when you lose it all from a death can bit you in the ***, lol. That is IF you die :P

So; to break it down:

Manamune adds mana so you can keep using Volley,

The Ionian Boots of Lucidity add speed for you to move faster AND some CDR for Volley,

Youmuu's Ghostblade adds AD, Crit %, AP (Armour Penetration), and some CDR. AD to boost the DMG of Volley, Crit % and AP for your basic attacks, and CDR for Volley,

Infinity Edge adds AD to Volley and Crit % and damage to basic attacks,

As for the two Bloodthirsters, they add a huge amount of AD to Volley and some lifesteal to basic attacks.


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Tip for Mana Increase from Manamune

Since your Volley will eventually have a cooldown of 2.4 seconds or so, you can spam it as much as you wish to increase the amount of mana gained from Manamune to the max as fast as possible.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

All I know is that you have to max Volley as soon as possible. Skip adding to Hawkshot until you are forced to. Max Frost Shot next. Before maxing both of those skills, though, make sure you at least have one point in Enchanted Crystal Arrow so you can have a stun.


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Summoner Spells

Ghost and Exhaust are my Summoner Spells of choice. Why? You need to keep up the crowd control when you're in a 1v1, damn it! Lol. But seriously, when in a 1v1, you are not always guaranteed a win if you're going to stay in 1 place and just shoot. Fire a Volley, slowing him. Run a bit. Fire another Volley followed by a few basic attacks. You can use Ghost to chase someone down or to get enough distance to start spamming Volley again with some basic attacks. The same goes with Exhaust. It can be used to slow someone down so you can finish them off or so you can get some distance.


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Ranked Play

To be announced and edited...


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Pros / Cons

Con: Once caught in an enemy's grasp, chances are very unlikely for you to escape if you don't have Ghost or Exhaust ready since you have low armour, magic resistance, health, and movement speed.

Pro: You are able to harass the enemy in ways unimaginable. Volley, Volley, Volley! :D :P


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Creeping / Jungling

Yeah...NO JUNGLE 4 U! :P


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Team Work

What's more to say? Slow the enemy, slow the enemy, SLOW THE ENEMY! You can either slow the enemy's approach so you can buy your team some time for a better attack, etc, but you can also slow the enemy so your team can have a better chance of getting an ace in a team fight.


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Unique Skills

Ashe is a walking Frozen Mallet. Of course without the extra amount of health, that is :P All the mana gained from Manamune will allow Ashe to keep using Frost Shot to slow enemies as long as you want :)


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Farming

As far as I'm concerned; farming will not be much of a challange. Having a low cooldown for Volley and enough mana to keep using it every couple of seconds will allow you to keep gaining gold easily from the minions without them getting too close to the tower. You have to make sure you position yourself in a way so that Volley will hit the maximum number of targets within one use.


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Summary

All in all. I believe this build to be quite unique. Yes, a good amount of people have thought of it already but I hope that this specific build will become better :)

Many thanks to Jhoijhoi for giving me the help I need to start this build off nicely.