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Shaco Build Guide by CoffeeQueen

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League of Legends Build Guide Author CoffeeQueen

- Critical Shaco -

CoffeeQueen Last updated on September 1, 2016
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Ability Sequence

2
Ability Key Q
1
7
Ability Key W
3
4
5
Ability Key E
6
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Shaco with this build

Threat
Low
High
Show all
Threat Champion Notes
6
Lee Sin An absolute pain in the arse. I'd personally say avoid counter jungling him at all costs - and make sure to ward your jungle as he's likely to try and steal yours.
6
Kled brokenly OP at the moment. I wouldn't advice 1v1'ing him early game, can be quite a problem. However is relatively easy to kill late game given crital chance.
6
Kha'Zix I've generally never come across a Kha'Zix that's not completely ruined my game. Does insane damage early game, but can easily be outplayed if you see him trying to steal your jungle - hide in a bush, place your box near him and Q in for the backstab.

Simple.

This is an incredibly simple critical Shaco build. As I'm incredibly tired, I'm not going to go too far into detail. I'm pretty sure a few Shaco players will agree with this build, or some of my following comments.

The reason why there's no full jungle item, is purely due to my playstyle. I start red, sometimes coutner their blue - depending on who the enemy jungler is - and rush around camps until I hit level 3. I then gank whichever lane is pushed back enough, hopefully get a kill and go straight for Vampiric Scepter. I find the slight life steal very usefull for clears and early game ganks. It's pretty much a given here, clear your jungle or gank until you have enough gold for Ravenous Hydra.

I've met a Shaco player before who completely disagreed with the Shiv 2nd item - like I said, purely down to gameplay. I've always found farming as Shaco (in lanes) incredibly slow. Sure, he can place his boxes and hit them, but that's not ideal for when you're tryna split push lanes, as someone on the enemy team is sure to come for you sooner or later. Shiv allows and incredibly quick wave clear, giving you more time to push the lane and put preasure on the next tower.

The final items are pretty self-explanatory, boots of mobility are handy when escaping using your Q, and the others are purely for the 100% crit chance.

I'd strongly advice a few Shaco players to try this build out if you already haven't - as since I have I've gone from an almost useless Shaco player, to Mastery 6 nearing 7 and doing incredibly better each game than I used to.