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Draven Build Guide by Oscardogg100

AD Carry Dangerous Draven

AD Carry Dangerous Draven

Updated on February 11, 2013
5.6
3
Votes
3
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League of Legends Build Guide Author Oscardogg100 Build Guide By Oscardogg100 3 3 15,779 Views 7 Comments
3 3 15,779 Views 7 Comments League of Legends Build Guide Author Oscardogg100 Draven Build Guide By Oscardogg100 Updated on February 11, 2013
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1
Oscardogg100 (1) | February 6, 2013 12:59pm
LOL wut? ^
1
Logarithm (49) | February 6, 2013 1:29am
Voted -1
...and not a single situational item was listed.
1
Rapidxx (1) | October 13, 2012 3:03am
Voted +1
Hey very nice Guide,nice Itembuild +1 :-)
1
Laggermeister (242) | October 12, 2012 12:25pm
-1 to any AD carry guide with scaling AD runes. You know how useless those are?
1
Vellinson (8) | October 11, 2012 10:46am
Godd guide on your behalf with a lot of images which is good and you also have a good video to demonstrate a bit of Draven capacity, i wanted to leave a suggestion but take note that my suggestion only applies IF THE GAME IS NOT GOING SO WELL, then you should replace one of your items for a Frozen Mallet to add more survivability and that good slow that everyone loves...rep +1 me if i was helpful in any way and feel free to check my guides if you have the time and you would like to learn a bit more from other champs
1
saffron | October 11, 2012 9:10am
1
bsurma (30) | October 11, 2012 8:05am
I'll probably be the first to comment on here unless someone ninjavotes me, but whatever. Let's move on to my little review of some sort.

I'm really sorry if I get a little bit harsh here and there, but this is only my opinion of the guide and should not be taken so seriously. :)

First off, your runes. I strongly recommend getting Greater Mark of Attack Damage on your reds. Sure, it is just like on 1000 other Draven builds out there, but at least it's a lot more effective early-game and runes are all about getting that advantage (well, maybe except AP or MR per level glyphs, but these are really good).

You also mention that you don't have to get Ignite because you have your passive. And that is quite wrong, I must say. Wicked Blades deals a disgraceful amount of 30 base damage and it only really adds up in the late-game where it scales quite well. It's also physical, so there's a big chance a part of that damage will be mitigated. I'd strongly recommend Ignite for more experienced Draven players.

Plus, Doran's Blade on an ADC... a lot of people mention it, but in the current state it isn't quite effective as it used to be in Season 1. It got nerfed a bit and doesn't provide enough benefits for you and your champion. Boots however, gets you that vital movement speed to kite your chasers or to chase down effectively. Draven is all about playing all-in and you also need that mobility to avoid getting caught by some nasty grabs. It also gets you a nice 450 HP bonus, should you get hurt.

21/9/0 for all the "pro" cocky Dravens? I'd say a Draven player needs to have a similar attitude to his champion's, throwing axes in faces while giving zero sheets. 9/21/0 is decent, though, and you can leave that out if you want.

Apart from that, you could really put this guide into an editor to check spelling and grammatical errors. It could be longer, too. Maybe put some screens on how to manage the axes, some examples of good plays and so on. Check out Aphromoo's Draven - one of the top AD carry players in North America. Just YouTube it when you get the chance.

Remember, there is a lot of room for improvement but this doesn't mean the guide is bad. You really seem to know a lot about the champion and I like that. It's just got posted, so I'm sure you'll get higher in the list sometime.

I'm out, for now no vote, but I'm keeping an eye on this one. ;) Good luck.

EDIT: I'll get you a +1 because it seems like someone has trollvoted this one without even posting the reasoning behind it. But be sure to update this and turn on comment to vote to at least avoid these types of situations.
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