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Build Guide by Lemonjuice

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Lemonjuice

Deceptive Magical Teemo (AS/Magical)

Lemonjuice Last updated on November 4, 2010
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Ability Sequence

1
4
8
10
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Greetings,

This is my first guide on Teemo and on Mobafire in general. I hope you bare with me and enjoy this small guide on teemo :)

I wanted to try out new things with the new Teemo in combination with the new malady. Malady is a perfect item for Teemo, because it boost his poison shots with every hit and gives you nice attack speed. With sword of the divine you get another big boost in attack speed and deal 100 magical damage every fourth attack. Keep in mind that with the fourth attack you already have max stacks of malady on the target, plus your magic penetration runes you deal true damage to the target if they have a base of 30 MR. I usually buy a phage after sword of the divine for the extra hp and slow which we'll later turn into a Frozen mallet. Now you can basically choose which item you want to buy first. If they have lots of carries/squishies, I'll buy Wit's End first and one of the big trio damage items(Infinity/Cleaver/Thirster). If they have a more Tankish team, you really want to have a wit's end and a madred. If you find you're too squishy, finish your Frozen Mallet first. All this is situational though, you could finish your madred first if you want and get a big trio item instead of Wit's End. It's all up to you.

I had numerous successes with this built. Not only is it fun to play with, but it's kind of unique for most of your damage comes from your item's properties and your poison. On top of that you will most likely cap your attack speed with this built and who doesn't like to see numbers scrolling on top of your opponents head? At first glance your opponent won't really see where your damage is coming from because as you can see in the description, you'll only have about 146 attack damage + potion if you keep buying one like myself, but with 2.5 attack speed that is a lot of DPS. But, most of your damage will probably come from your magical passives. Per hit you'll do: 4% magical damage (Madred) + 20 magical damage (Malady) + 100/4 magical damage (SotD) + 42 magical damage (Wit's End) + 45 magical damage (Poison shot on hit) + 30 magical damage (Poison shot per tick) = 4% + 162 magical damage per hit.

So your damage output on paper would be: 4% + 167 Magical + 146 Physical per hit with almost max attack speed. :)

As for masteries/runes/summoners, you can actually pick what you want, because most of your damage comes from your item's passive anyways. Pick what you like best, I personally like some survivability and extra movement with this built. The standard 9/0/21 caster build will also be nice for the extra CDR, Magic penetration and improved exhaust. As for runes, Mana/5 yellows are a welcome though to spam shrooms around. It's all about preference. :)

Hope you try out this built and have fun!