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Introduction
I love Quinn.
So I thought I'd make a quick little guide on her! ^_^
Those are the builds I use on her, and I wanted to share them with you guys :3
If you have any helpful tips, I'd like to know.
This guide will be updated pretty much everyday depending on feedback
I'm not the best, but I try.
Please don't be bias or judgmental on my guide
Bloodthirster is great for Quinn. She's fairly squishy and it helps her survive
longer, and stay in lane longer. Pretty much any ADC would want this.
Phantom Dancer is also a really good item for Quinn. Quinn is good with attack speed.
Phantom Dancer is commonly used on ADC champions. It also gives you more run speed... which is
good, because Quinn, like other ADC's is very slow!
Infinity Edge...Who wouldn't want this on an ADC? It's great especially when you have a
Phantom Dancer in your build. It works really well, especially if you can get a crit off with
Quinn's Harrier
Runaan's Hurricane is good on her, but is useless with Valor, well considering valor can only
be on the battlefield for so long before Quinn comes back, it's still good to get it. Because
the attack speed will still go for valor. Runaan's Hurricane with Infinity Edge and
Phantom Dancer is GREAT! Think of all the crits you'll be dishing out!
Last Whisper is what pretty much any ADC should get. You'll want that pen later in the game,
trust me! The armor pen is good, so that your main damage isn'tresisted but you can penetrate
through most of that.
Statikk Shiv Is really good, because with how often it procs, Quinn will be dealing out
chain damage, which is GREAT for team fights. When Valor takes over in the battlefield, it's
REALLY nice, because of all the extra attack speed.
Blade of the Ruined King is amazing with Quinn with the attack speed build. Imagine all
the damage with that passive! 5% of current hp in BONUS phys damage? Yeah, it's got me. It makes
up for some missing damage in that build.
Black Cleaver is really nice for and ADC. That armor pen and extra HP is good! That armor shredding really helps late game.
Harrier is a passive ability that marks an enemy unit with Vulnerable once every few seconds. Quinn's autoattacks can detonate Vulnerable marks to deal bonus physical damage to the target.
Harrier's targeting priority is as follows:
Last enemy hit.
If the last enemy hit was a small minion, it appears to select a different target.
Lowest health enemy champion.
Lowest health enemy minion.
Valor must finish at least half the animation of marking the target for it to apply.
It is possible for a target to die after the animation starts but before the mark is applied. This puts this passive on cooldown.
The mark lasts 4.5 seconds.
Has a 10 seconds cooldown.
Lowered to 3 seconds if triggered.
Harrier will not activate while using the Stop command (S).
The bonus damage from Harrier benefits from life steal.
Targets affected by Harrie are revealed for the duration, even if they walk into fog of war, or into a bush.
Blinding Assault is a collision linear skillshot that deals physical damage and blinds the
first enemy unit hit and other enemy units around its location.
While Tag Team is active, Blinding Assault is a point blank area of effect ability that
deals physical damage and blinds enemy units in an area around Valor.
Blinding Assault procs spell vamp and Rylai's slow similarly with all area of effect
spells and abilities with full effect.
Blinding Assault pops Spell Shield.
Blinding Assault will not damage Black Shield but the blind is negated.
Heightened Senses passively grants Quinn bonus attack speed for a short duration after
detonating a mark from Harrier. When activated, Heightened Senses is a point blank area
of effect ability that grants vision in a radius around Quinn.
While Tag Team is active, Heightened Senses passively grants Valor bonus attack speed.
When activated, Heightened Senses is a point blank area of effect ability that grants vision
in a radius around Valor.
Grants additional 2 seconds of vision on enemy champions in the area on activation.
Vault is a single targeted dash that causes Quinn to rush at a target enemy unit, dealing
physical damage, slowing it and applying the Vulnerable mark on arrival. Quinn then
dashes backwards a set distance.
While Tag Team is active, Vault is a single targeted dash that causes Valor to rush at a
target enemy unit, dealing physical damage and slowing it on arrival.
Vault procs spell vamp and Rylai's slow similarly with all single target spells and
abilities with full effect.
Vault pops Spell Shield.
Vault will not damage Black Shield but the slow is negated.
After completing Vault, Quinn (or Valor) will automatically be ordered to attack the target unit.
Both the initial dash and bounce back allow Quinn (or Valor) to pass through wall, given the user has the sight of the target.
Quinn may initiate the dash closer than the range of the ability, but the bounce back distance is constant.
However, if the landing position is within wall, Quinn will be repositioned before the point of collision.
Quinn (or Valor) is not invincible during the dashing motion and can still be targeted and damaged.
Vault will generate charge on Statikk Shiv. Vault only seems to generate half the charge you would expect, it is unknown if this is intentional.
Multiple enemies can be marked with Vulnerable. However, the application of Vulnerable will put Harrier on cooldown.
Tag Team is a self targeted ability that summons Valor to replace Quinn on the battlefield for a short duration. Valor has bonus movement speed that lessens while Valor is in combat. Valor also has melee range autoattacks and differing champion abilities.
A short cooldown timer exists between the first and second cast. (~4 seconds)
Valor shares the same stats as Quinn.
Quinn and Valor share cooldowns on their basic abilities.
If Valor dies during the duration Quinn will die too.
Valor is considered to be in combat when:
Being hit by enemy basic or ability.
Basic attacking or hitting an ability.
Cooldown timer starts after the second cast.
It does start as well on death.
Tag Team is replaced by Skystrike while the ability is active. Skystrike is a point blank area of effect ability that returns Quinn to the battlefield, replacing Valor. Quinn also deals physical damage to all enemy units in a radius around her, dealing increased damage based on their missing health.
Skystrike procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with full effect.
Skystrike pops Spell Shield.
Skystrike will not damage Black Shield.
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