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Nocturne Build Guide by ksJin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ksJin

Despair is everywhere - Jungle *Edited

ksJin Last updated on March 30, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
17
18
Ability Key W
3
12
13
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

I inspired myself to make this guide because I carried my team through mid game leaver, causing us to fight 4v5 for mid/late game. This is first guide I have made, and I wanted to share this with those unfortunate Nocturne players that do really well early game, but just can't survive mid/late game. That could be due to lack of Dps or Defense stats. This guide will allow you to be that tough, aggressive Nocturne player you want to be for late game so you can lead the enemy team into darkness and despair.


Guide Top

Runes

I have changed my runes for this guide. This will insure that over powered feeling when your want to be aggressive in team fights.

Below are the added total Bonuses from Runes + Masteries:

-Attack Damage Bonus: 12.3 + .5 every level (max 9 at lvl 18)
-Armor Bonus: 11
-Magic Armor Bonus: 12
-Armor Pen Bonus: 12

I changed this because nocturne gets attack speed bonus passively with his W skill, and to become a good nocturne, you must use the shield to double attack speed in those sticky situations. Timing is everything.


Guide Top

Items

The Hexdrinker has now made it useful to build for mid/late game because you can upgrade it into a weapon for close range combat against mages that you need to take out. Once you get burst down to half your passive on the Maw of Malmortius will give you more power so that you can keep fighting with extra attack power as you get lower in hp, and knowing that your going to live is key, the next burst won't kill you so you can bet your life on the passive to save you after your last hit or you can run from battles that you know you cant win.