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Spells:
Ignite
Exhaust
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction of the Digger
Yorick is a really fun support AD champ to play. He is very awesome because all of his ghouls are named after the Horsemen!! All of his skills summon ghouls, who do his bidding. The ghouls scale from his health and damage. This guide will talk about how to maximize your damage output, while not dying. I hope this guide will help you master this champ, and learn to love him like me.
*ANNONCEMENTS*
Okay. Everyone is QQ'ing about how Yorick is SO UP. He isn't really. All you whiners are just used to those OP champs, who QQ about that, and then they get the **** nerfed out of them later. We finally have a balanced champ, that is about to get buffed! HOORAY!
Yorick emerged on the haunted shores of the Shadow Isles - not quite dead, definitely not alive - still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must ''bury his quota'' before he too can ascend, or so the legend goes. No one knows what ''his quota'' is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.
''Die first, then we'll talk.''
-Yorick
^^ My Favorite quote in the game!
These runes ensure your gravedigging a success!
Defense 3 each in MR/Armor, because he needs it. 3 in Strength of Spirit because later on with all the mana he gets, and Warmog's, he'll get about 120 HP/5 health regen plus any heals off his E.
21 points in Utility, standard caster stuff. He needs the move speed, the CDR, the mana regen, the summoner spell CDR, improved flash... Even the gold/5 since he's such an awful farmer.
I rarely use the offense tree unless it's 9/0/21 caster, because anything more than 9 points doesn't do much for anyone except crit-focus carries (in my opinion), and I just can't afford the 15% MPen on Yorick. He needs the utility tree more.
Yorick simply can't farm/kill enough early game to buy all of the optimal gear that he needs to live up to his potential.
However, this is what I've wrangled out:
1) Manamune is a frigging necessity if you plan on using his skills.
2) He needs to build HP or he can't get in range to melee, period. He will die.
3) He needs to build a TON of AD for his skills to do anything remotely worthwhile.
So, here's what's been working for me:
Start with regrowth pendant/health pot. Max your W and E first because you can't get into melee range to last hit. Play like you're Kassadin, because you're about as effective in melee.
Port back to grab a philo stone and boots at 715 gp. Hopefully your slow is enough to let your lanemate get a kill, because you aren't getting one yourself.
Port back again at 995 GP for a tear. Congratulations, you now have enough mana regen to use Yorick. If you maxed W first, then E, you can actually farm in your lane now, and you can clear out the jungle. Do these things as much as possible.
Next grab your Manamune. You will now actually do a bit of damage, and can contribute a bit with W/E/Q. Your main function up until this point is to R on your AD carry to give your team 10 seconds of extra carry, even if it's only 50% damage right now. You also have a pretty hefty ranged AoE slow that can help in teamfights.
From there you can build this in whatever order you'd like, but the final build ends up like this:
1) Manamune Or Trinity Force
2) Merc's Threads
3) Warmog's
4) Atma's
5) Situational (Trin Force is sweet on Yorick, but you can't make it a priority because he needs the health/mana/mana regen more.)
6) Situational (Probably Banshee's - so far we have no MR in this build).
Originally Posted by BlackDestruction
this thread should be stickied
Quote:
Originally Posted by Soluthedan
great build. First time i actually went positive with him!
Quote:
Originally Posted by Kakohat
I just went 10/2/5 with this build.
Thank you so much!
Quote:
Originally Posted by JackOBladez
Dude!!! YOU ARE MY HERO!! I went 16/6 earlier with him this is the best way to play Yorick!! Thank you so much
Quote:
Originally Posted by Kravitoz
man this build, is soo freaking awesome, it worked 100%, i was laning against 2 ranged, philosopher stone allowed me to harass them with W and E, its just great, went 5/3/18, ty
Quote:
Originally Posted by Rivercalm
Dude u saved my ***, I just won a game as Yorick 8/4/8. Cool build man!
Quote:
Originally Posted by Darkwad
8/4/16
This build made me a man.
Quote:
Originally Posted by Phreak
Things we're looking at: This means we may do one, some, all, or none of these. These are just current possibilities.
Base stats
Mana costs
Ghoul durability vs AoE specifically
Ultimate duration / durability (considering removing the -10% per sec portion of it)
Damage output of various abilities
If you like this build, leave a comment!
Atreyu444's Original Post: http://www.leagueoflegends.com/board/showthread.php?t=881078
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