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Twisted Fate Build Guide by Andersendk

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Andersendk

Divine Twisted Fate

Andersendk Last updated on October 9, 2011
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Ability Sequence

13
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


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Update!

The build still works, but since they nerfed his ulti hard, it won't be as viable, considering the build was about ganks.


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Introduction

This is my personal Twisted Fate build, in which i explain the basics of playing ad TF.
First of all, if you only see the items and/or masteries/runes you will fail horribly. First of all let it be known that this build revolves around Sword of the Divine, and you actually using it. Also the masteries is a personal preference, where the runes on the other hand, is for staying alive. You can also take 9/21/0 or 0/9/21 but never take 21/0/9 or 0/21/9. If you go up in your Utility tree it should only be for the Presence of the Master. On second though never go up in the Utility tree with ad tf. I could spend pages explaining you why, but i wont.


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Items

There's not much to say about the items. These 4 items will give you an amazing burst damage, as well as a little surviveability. The last 2 are situational and for you to decide. Further explanation: I start out with Dagger and a Health Pot. You can also start with a doran's blade, but i'd rather get the fast Sword of the Divine, since it is your primary damage item. If you back while you're laning, try to time it so that 1st time, you get Berserker Greaves + Dagger. 2nd time you should buy Sword of the divine + Dagger/BF Sword, depending on your gold level. 3rd time (there hopefully shouldn't be) You buy Black Cleaver + Sight Wards and/or Items of your choice


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Summoner Spells

Some might dislike this build on the account of it not including flash. But to them i say nay. If you like flash, and choose that, that's fine.
I chose not to have flash because a team usually takes ghost/flash/teleport, leading to only 1 ignite and 1 exhaust. So i am actually thinking this through more than you ^^
Nah but flash is good, ignite and exhaust just makes for easier ganks.


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Skill Sequence

You should always max your Pick a Card. You might say nah i'll go with Wild Cards thank you, but don't do that. Really. In my opinion you should go R-W-E-Q. But that's just a personal preference. You don't have to get points in your ultimate in level 11/16 but i recommend doing so, since those extra seconds of map awareness is nice.


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Early game (mid)

if you're playing twisted fate as a mid champion there is a few things you should look out for:

Champions with charge (Leblanc, Xin zhao, Akali and so on)
I recommend you to stay back and not so much focus on harrasing, but more about lasthitting, as they may charge you anytime and deal a ton of damage(you'll know when they get too close)

Champions with a ranged stun (Pantheon, Sion, Ashe and so on)
You should really just avoid laning against them, since tf is one of the squishiest champions in the game(about 15 armor and low HP) and 1 stun usually means 400+ damage (which is not good when you have about 700)

Champions with a bigger range than you (Caitlyn, Tristana and so on)
These champions aren't healthy to lane against either, so i wouldn't even recommend taking minion kills on your lane. Just avoid getting zoned and hold out until level 6. Then try to set up a gank - get some farm that way.

Champions with heal/regen (Vladimir, Nidalee, Warwick and so on)
These are nasty to lane against (not only for tf) but you will still be able to keep up if you play right. Try to get them stunned as often as possible to put some pressure on them. I would also recommend buying an Executioner's Calling (once you get your Sword of the Divine)

Champions that just in general are bad for tf (Leblanc, Caitlyn, Akali, Pantheon(these are only my encounters))
Just avoid those while you're still laning. Really.


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Early Game (top/bot)

You should just play defensive at all times!
2 enemy champions will most likely mean more damage to you, which would make the odds of you being firstblood quite good.
Just get your share of the minions and stay safe. Before you get your Sword of the Divine you're pretty much useless (trust me)
If you are sololaning against 1 champion top see Early Game (mid)
If you are sololaning against 2 on the other hand, you should forget all about minions - Stay safe!


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Use of Exhaust/Ignite

This might sound useless in many ways, but most people don't use exhaust right. If you use it right during a Destiny gank, you could probably get a double kill. If you use it wrong on the other hand you could end up dying horribly. First of all be sure you have the talent: Cripple. It makes a huge difference seeing as it gives the other champion a 10 mr/arm debuff.

Destiny ganks:
If there is only one target, of course use exhaust on that person, but if there is 2 on the other hand: Stun the main target and exhaust the other, which should give you less incoming damage, and the second target will still be around when you're done with the first target.
Also, you should use ignite, not to finish them off, but to gain extra burst (it usually makes the target panic btw ^^ )


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Destiny in general

Do not be afraid to use your ultimate! It does not have the longest cooldown, and can, if not give a kill, always be used to scout. On the other hand you should watch closely if a teamfight is about to break out. Do not warp to the center of the teamfight! If possible, you should warp behind their ranged ad carry and focus them down, while igniting/exhausting other important targets.

DO NOT GANK WITH DESTINY BEFORE YOU HAVE YOUR SWORD OF THE DIVINE!


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Late Game

If you have gained as much gold as required for the first 4 items in this build i can't help you with that anymore. If you have gone as far, and the game isn't over, then don't stack ad or attack speed. Get items that will help you against specific opponents. Fx against
Warwick/Xin zhao get an Executioner's Calling. Against AD teams get a thornmail. Against AP teams get a banshee's. It's all up to you. Also don't forget Youmuu's Ghostblade/Last Whisper, if the enemy team stacks armor. Also the enemy team will most likely focus you, so you can (if you are feeling awesome) use destiny to change position in a teamfight. It can be quite useful, but can also be a waste, or a disaster. Anyway with the items you have, you should probably be able to burst down opponents like they were minions.


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Conclusion

That's really all there is to it. Feel free to leave a comment (Positive Criticism only) and possibly tell me about your experiences with the build


GL HF :)