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Spells:
Flash
Exhaust
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Pro's / Con's
High natural damage on abilities
Good AP ratios
Bonus health
Lots of AOE
Good turret defender
Low CD's
High Damage
True Damage (suck it poppy!)
Con's
Not very mobile
High Mana Costs
Harder to stack you ult buffs in this format
Armor Seals @ MR glyphs: You end up with a fair amount of hp, these will improve that hp's value
Movement speed Quints:
These will help your chasing, running away, capping, and defensing capabilities. Very helpful!
You can no longer rely on rupture to be your main damage source (early on) as you can only afford to cast it a couple times and then run out of mana. Vorpal spikes however are free. At level 5 they provide an additional 80 damage to each auto attack which is an impressive amount at level 9.
The reason we build nashor's over the alternatives is that Cho is going to alter play against different opponents depending on who they are.
For fighters, we are going to want to harass at distance to get their hp down a bit. Then close quickly to ult and melee a couple times for the kill.
Against a mage we are going to want to get in at the begining of the fight and use our abilities to keep the mage in melee range.
Nashor's is great for both scenarios because it lowers the cds to allow us to harass, gives some mp5 for harass, and yet gives us AS to significantly improve our dps in melee range.
Hitting with rupture in a pinch or properly using it as area of denial is powerful! Missing everything with rupture means a significantly lower contribution to a fight and often certain death.
Lead your targets, be patient so that they don't bait out the rupture expectingly just to make a fool of you. When necessary land Feral Scream first and then rupture to stop them from using flash mechanics.
Your rupture is a great peel. The knock up/ damage/ slow of the ability makes it very threatening. They will often choose to avoid rupture than land a killing blow or will fail a killing blow diving into a rupture.
Because of this, it's important to support teammates.
Now comes the aggressive side:
It's important to remember that you can kill many champs with one spell rotation IF they make a mistake. Acting on their mistake is just as important as waiting for it.
That means using the flash=>nom technique, placing ruptures when they need to retreat so that they can't. Silencing ults and then punishing the caster who's now in gank position.
Rupture is easily dodged prior to getting your rylai's so it's important to get help landing it by using other's CC.
Make sure to use silence before your ult. It's very sad when you miss out on a kill because of a last second flash or worse him killing/CCing you. Silence will nearly insure the ult goes off.
Gauge your opponent. Decide if you want to kite him or rush him, and decided well because once you've made that choice it's hard to revert to the other option.
Using ambush tactics is very important for Cho. When the enemy face checks it, hit them with a feral scream right after placing rupture and then rush them. Get the ult in and if necessary melee a couple times. Not only will you kill them, they will need to afk for a new pair of undies as well.
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