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Spells:
Ghost
Garrison
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Warwick isnt often builded without razors. Building percentage of %HP damage request big attack speed. So if you played Warwick razor way before forgot about its gameplay style. Here you maximize your fast burst, and made your damage less when abilites are in cooldowns.
Warwick builded this way is great 1v1 fighter except he's velnurable for Crowd Control.
And if you see any english gramma problems just tell me about it in comment.
In masteries i'm going 9/21/0. In Offense i'm increasing magic penetration and reducing cooldowns. In Deffense i'm taking armor and resistance at full (early is very important in Dominon), incresing dodge chance, and taking buff when dodge. I'm granting point in Reinforce for Garrison spell and off course maximize Tier 4,5,6 .
In runes i take magic penetration marks (attack speed and armor penetration are less effective here), cooldown glyphs (u can switch here for any you like), dodge chance seals (to increase dodge and bonus movement speed buff chance) and ability power quints (for early).
In runes i take magic penetration marks (attack speed and armor penetration are less effective here), cooldown glyphs (u can switch here for any you like), dodge chance seals (to increase dodge and bonus movement speed buff chance) and ability power quints (for early).
I maximize Hungering Strike first. It gives me, especially with Hextach Revolver, big burst of damage and heal. Then i take Blood Scent for moremobility. In dominion you will meet really often situation, when your ally will fight for point capture and left their opponents with 10% HP and clear point. Last skill is Hunter's Call, usefull but at least.
For Summoner Spells i take Ghost and Garrison.
Ghost is must have on Warwick in Dominion. Great mobility, lots of usages.
Garrison is my favourite Dominion spell and could be replaced of any you want. It's very usefull for offensive and deffensive so try it before you will change.
For Summoner Spells i take Ghost and Garrison.
Ghost is must have on Warwick in Dominion. Great mobility, lots of usages.
Garrison is my favourite Dominion spell and could be replaced of any you want. It's very usefull for offensive and deffensive so try it before you will change.
Your core build is: Boots of Mobility, Hextach Gunblade, Lich Bane and Spirit Visage. You can build it always, doesn't matter which champs playing your opponents.
Boots of Mobility with Health Potion are first items. You buy them for rush Windmill or try too take their first points as fast as it is possible. One sugestion: if noone rush with you try to overshot your enemies and take their near nexus points. Health potion is usefull always, use it just when you start fight for early captures or when you are harrased.
Hextach Revolver next for really bid damage here from Hungering Strike. With this item in early you can get 1/3 enemy's HP for one shot.
Hextach Gunblade is great for AP, AD, Life Steal and Spell Vamp. It's your main item. Don't forgot about its active! It's very usefull for chasing, deffending (slow and running near tower) or offensive (damage from it).
Lich Bane is next important item. Grants you very important Movement Speed, increasing your Hungering Strike burst becouse of AP and next autoattack improved damage. Magic Resistance is usefull a bit too. Doesn't matter how will you build this item.
Spirit Visage is increasing your passive healing, you life steal, spell vamp and Hungering strike healing. It's just must have. Except it gives very nice cooldown reduction.
Last two items are situational items. If game didn't end yet you should buy deffensive items. Best pick on Dominion is Thornmail, becouse of many fighters playing it. You can also try with Sunfire Cape. In Magic Resistance u can try with new, great Odyn's Veil or giving with Spitit Visage big HP regeneration - Force of Nature.
Boots of Mobility with Health Potion are first items. You buy them for rush Windmill or try too take their first points as fast as it is possible. One sugestion: if noone rush with you try to overshot your enemies and take their near nexus points. Health potion is usefull always, use it just when you start fight for early captures or when you are harrased.
Hextach Revolver next for really bid damage here from Hungering Strike. With this item in early you can get 1/3 enemy's HP for one shot.
Hextach Gunblade is great for AP, AD, Life Steal and Spell Vamp. It's your main item. Don't forgot about its active! It's very usefull for chasing, deffending (slow and running near tower) or offensive (damage from it).
Lich Bane is next important item. Grants you very important Movement Speed, increasing your Hungering Strike burst becouse of AP and next autoattack improved damage. Magic Resistance is usefull a bit too. Doesn't matter how will you build this item.
Spirit Visage is increasing your passive healing, you life steal, spell vamp and Hungering strike healing. It's just must have. Except it gives very nice cooldown reduction.
Last two items are situational items. If game didn't end yet you should buy deffensive items. Best pick on Dominion is Thornmail, becouse of many fighters playing it. You can also try with Sunfire Cape. In Magic Resistance u can try with new, great Odyn's Veil or giving with Spitit Visage big HP regeneration - Force of Nature.
First rule: You are great chaser. But it isn't mean you should chase a lot. Points Capture are most important. Use movement speed buff for fast switching beetwen points.
I said how to start near boots section. Rush Windmill or near base top point with your first mobility item.
Remember about quests. They are really helpfull.
Take buff when you have time for it. You will be a big, wolf monster.
Teamwork!
Good luck on Fields of Justice!
I said how to start near boots section. Rush Windmill or near base top point with your first mobility item.
Remember about quests. They are really helpfull.
Take buff when you have time for it. You will be a big, wolf monster.
Teamwork!
Good luck on Fields of Justice!
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