Evelynn Build Guide by Spermy
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction (gushy stuff and whatnot)
Hey there, this is my very first official guide. I've been playing league for quite some time now, and have learned a lot from friends and people here at mobafire, and at this point, I feel I have enough knowledge of my own to start sharing.
Yes, this is an Evelynn guide, and if you made it this far, I congratulate you for not only deciding to read a guide for arguably the worst champion in the game, (By this I in know means am saying she is bad, just the least good. She is still viable and can end up carrying from time to time.) and then making it past the items without instantly turning 360 degrees and walking away.
This Is a guide for dominion, as should have been obvious from the title. As we all know, since eve has been nerfed to hell over the ages and has become a rather weak champion, she winds up being played less and less these days. Since the release of dominion, I have rekindled my love for Evelynn, by playing her in a very abstract way, full movespeed.
Masteries for this build are simple. I'll go into more detail on the actual gameplay in a minute but you need to know, the key is, Get in; cap turret; get out.
Having said that, it is essential to go for 3 key masteries:
Initiator, swiftness, and runic affinity.
Initiator is sweet because you should never be at low health with the aid kits and your noob heal (especially if you also pick up Summoners resolve to make it so much better). The more speed the merrier.
swiftness because the more speed the merrier.
Runic affinity is for those wind shrines. Always run through them, the move speed you gain will far outweigh the few steps out of your way.
I decided to finish the defense tree, because it will be your ONLY source of defense in this build.
>not sure if siege commander works in dominion, will do testing on the matter.
The only runes that are truly essential to this are movespeed quints. You need speed.
The other runes are almost entirely up to you, however I prefer cooldown runes over the rest, because you need to be able to get your stealth on as much as possible, and this is the only cdr possible in the build outside of masteries.
you can go with defensive runes if you do not like to die, or armor pen runes if you want to do more damage, which isnt the point of the build but its up to you.
Isnt it obvious what to build for full movespeed?
Thats right ,obility boots, AND LOTS AND LOTS OF ZEALS. If the game lasts long enough, which it shouldn't if you can pull this playstyle off, upgrade to phantomdancers.
You will have so many swords the enemy team might as well surrender.
when you are done with your zeals, you should have just under 600ms when you ghost and ulti and go through a wind shrine, you will be at nearly 1000ms. You'll be faster than eusain b
Pros / Cons
can single handedly carry
Squishy as all get out
hard to use
Pros outweigh the cons in my opinion.
I did emphasize speed, I can beat a ghosting rammus to the top tower.
The thing is, It takes a lot of thinking to pull off, but that is for next section.
Now we get to the gameplay, the most important part really.
The way I see it, dominion is all about speed. Speed captures points quicker, and you need to hold points to win the game. Its all about getting to an abandoned turret quickly capturing it, and getting out. Sounds simple enough right?
Although It is simple, you have to stay on your toes and play smart. If you see a large team fight bot, and the enemy side mid turret is abandoned, get to it asap and start the capture.
If your team manages to distract or kill the enemy team, you get a free turret. If not, there are things you can do.
Say while capping the turret, the enemy team has a roamer to similarly sneak to top and take that from your team. 9 times out of 10, this person will try to stop you first. There is a simple trick to fix this. Try your best to take the tower as close to neutral as possible but not actually doing it before you have to run from the attack, as soon as this happens run out of lane and stealth. when the enemy starts capping, run out and drop a ravage on her and a few hate spikes if you got em. then run again. Let the enemy move on, and then finish the capture. This will all happen before the enemy realizes what has happened.
Best part is, when the enemies catch on to this, you can cap a different turret while they rush to defend.
All gimmicks aside, this build works very well if you never engage enemies head on. You will never win. If you get stuck in a fight, bait to a teammate, or just run, not even rammus can catch you. Try to pick off retreating champs, to make sure they die, this lets you be more helpful, and gets your gold up.
These are some examples of games, Ill add more as I refine this guide, and I hope some others will submit some to the collection. I will also make some videos to show some of the tactics I use more clearly.
I must congratulate and sincerely thank anyone who made it this far a second time, and I would love to hear your comments. This is still a work in progress and feedback is always appreciated.
This guide is not entirely serious, and it is not to be taken as such. However it is a working way to have fun hard carrying some dominion.
I will add pictures as I refine the guide.