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Spells:
Ghost
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Pros:
Extremely high damage output
Able to pick up double kills fairly easily even against two full health enemies depending on how your skills are used.
Able to take down towers in a few hits.
Cons:
You are very vulnerable to magic damage
If you are not efficient at using tryndamere's skills this guide is not for you.
Some tank builds may be able to overpower you depending on how they are built.
Extremely high damage output
Able to pick up double kills fairly easily even against two full health enemies depending on how your skills are used.
Able to take down towers in a few hits.
Cons:
You are very vulnerable to magic damage
If you are not efficient at using tryndamere's skills this guide is not for you.
Some tank builds may be able to overpower you depending on how they are built.
Marks:
Armor Penetration: For an early game advantage
Seals:
Critical Damage: Tryndameres passive gives him so many criticals that you want to increase your critical damage as much as you can.
Glyphs:
Attack Speed: These help you land more hits on your target allowing you to hit them more often which helps when you increase your attack damage.
Quints:
Attack Speed: More attack speed for the above reasons as well.
Critical Damage: Also for the increased damage given to you by his passive.
Armor Penetration: For an early game advantage
Seals:
Critical Damage: Tryndameres passive gives him so many criticals that you want to increase your critical damage as much as you can.
Glyphs:
Attack Speed: These help you land more hits on your target allowing you to hit them more often which helps when you increase your attack damage.
Quints:
Attack Speed: More attack speed for the above reasons as well.
Critical Damage: Also for the increased damage given to you by his passive.
I max my offence masteries to give myself as much damage output as possible and then in defense i make myself more durable so that you aren't to squishy at the beginning. I find that this mastery page works well to help take down enemy champions while being able to maintain a lane with tryndamere bloodlust ability.
As my first item i buy a dagger and then keep the extra money due to the fact that health potions are not necesarily needed for tryndamere as his q ability heals him. I then stay in lane as long as i can and usually by the time i go back i have enough money to buy my sword of the divine. I then return to the lane until i can buy my boots before returning either because of low health or for a variety of differents reasons. After this i lane until i get around 2000 gold and buy my b.f. sword. At this point in time you should be able to kill minions in about 2 hits if not 1. This makes it very easy to farm and you will be able to easily get money. For this reason i stay in the lane until i can fully buy my infinity edge. I then buy another b.f. sword. The bloodthirster then follows for the lifesteal and more damage this allows you to stay in lane extremely easily and farm for zeal building into a phantom dancer. My sixth item is either another bloodthirster if i am faing opponents that deal a lot of damage to me or a black cleaver if i am facing a tank. If facing a tank i get the black cleaver earlier than my sixth item.
Ignite:
For picking up kills that are trying to run away
Ghost:
For catching up to kills running away that have to much life for ignite.
Cleanse:
For clearing blinds that will let squishy champions such as heimerdinger or teemo deal much more damage to you than they should.
Why no flash?
I dont take flash on tryndamere due to the fact that his spin will allow you to go about the same distance as flash with a much shorter cooldown and much easier to use. If you arent comfortable having to click then change it to smart ccast so that it will be automatic like flash.
For picking up kills that are trying to run away
Ghost:
For catching up to kills running away that have to much life for ignite.
Cleanse:
For clearing blinds that will let squishy champions such as heimerdinger or teemo deal much more damage to you than they should.
Why no flash?
I dont take flash on tryndamere due to the fact that his spin will allow you to go about the same distance as flash with a much shorter cooldown and much easier to use. If you arent comfortable having to click then change it to smart ccast so that it will be automatic like flash.
This is my tryndamere build. If you found this helpful then good that is why i posted this build. If you didn't like this build please don't leave a lot of hate in the comments this is how many people want to play tryndamere myself included. You dont need very many defensive items because undying rage gives you a lot more time to kill them followed by about 350 life from your q as soon as you are finished with it allows for about 8 seconds of extra life which will allow you to hit your enemy at least 7 times if not 8 330 to maybe like 450 maybe more considering your ulti and passive. That is enough to take down almost any enemy champion. Thanks for taking the time to read this build and hope it helps you become a better tryndamere player.
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