Draven Build Guide by Nazaghoul
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Draven with this build
|Nami||She can devestate you, but if she heals, basic the unit healed then go back to csing.|
I am Nazaghoul (Summoner: Hond Loga) I have mained adc since the beginning of S3 with more success than I wanted. Yes I may be in b4 and possibly will hit g3 again with s5 coming into play, but I am still a viable adc. :3 I play many other adcs, my current strongest being Twitch and Draven, but it doesn't mean I should just MAIN them. Many people in norm draft or ranked main a champion which puts them at a fault because that means they have to play a certain lane, so diversity is key. I'll list reasons for items and masteries and such.
Draven description pros/cons
Ok, so Draven is the Fabulous/Glorious Executioner. Meh. He just does his job in a fashionable way. He is an Axe throwin, mind blowin, ad carry with AMAZING skills.
PrOOOOOOS- Semi-good laning phase, Deals **** tons of damage, Can push people from lane easily, Is fabulous
Cons- Can be poked out, Axes become difficult to catch later (especially team fights), Needs a ******** haircut.
Draven's masteries aren't as important as his runes, but needed to be explained non the less. All of this is done and NEVER EVER get Double-Edged Sword, you aren't playin Nasus, Crit-amyre or Olaf in bot are you?
Sorry BTW about the fact that I can't list pictures or icosn in here. First one XD. ANYWAY runes can determine whether or nor you are good or terrible asf. AS Quints help with lane presence, flat ad marks to help cs, flat armor or hp seals to help with defense and mr glyphs cause supports hurt.
(p) League of Draven or LoD - So this is how it works: Cs: 1 stack (1 stack = 2 gold per) Example: 48 stacks (times 2) = 200 gold from a kill = 296 gold. PRETTY ****IN USEFUL for the late game.
(Q)Spinning Axe - Press it and you basic attacks become boosted and every time you catch it it adds to your LoD passive. A second activation makes both axes spin. Starts at 45 then adds 10 ad per lvl.
(W)BLOOD RUSH - This can be an escape or an engage. This ability increases move speed AND attack speed. Move speed is 40 then increases by 5 and attack speed is 20 then increases by 5.
(E) Stand Aside - Draven throws his axes knocking the **** OUT of anything it hits AND adding a slow, hence the name. Cooldown decreases like this: 18/17/16/15/14. The damage increases awkwardly to me but meh: ad: 70/105/140/175/210. Slow: 20/25/30/35/40%.
(R) Whirling Death - Throws another set of axes and deals damage to all targets that are hit by it. The damagfe this can deal is ****ed up. Cooldown: 110/100/90. Physical Damage(one hit): 175/275/375(+1.1 bonus damage). Maximum Damage(single target): 350/550/750 (+2.2 per bonus attack damage). Minimum Physical Damage (one hit): 70/110/150 (+0.44 per bonus attack damage). Minimum Phyiscal Damage (two hits): 140/220/300 (+0.88 per bonus attack damage).
SKIP THE STARTER ****
Getting BFS on first back isn't a bad idea, just make sure you can possibly get a vision ward to help with that lane bush. If not then get pickaxe instead (pretty good DPS) with a vision ward.
IE, Shiv for all dat crit damage. Boots cause movespeed helps ALLOT.
BorK is a really good item when chasing enemies cause hp grinding is use ful. Vision trinket helps with not having to buy more wards and Exlier of Ruin is troll.
Nothin to say about these 4 cause it is generally just prefferance and then there is the example to help guide you to OPness.
When starting out just focus on last hit and land a Q when possible. pro-lvl3 is when you might be able to get a kill or double (maybe trip if their jungler is stupid). Pro-lvl6 is when kills are easier and you can ult where ever the **** you want. Towers are mush, champs can be ruined and you need to be slightly careful. Since you a lvl6+ people will start to focus you due too the amount of kills you might have allocated. So this is where using your trinket comes in handy. Focus on being the one to take out the main damager in team fights and such. If you hit half or lower RUN THE **** AWAY YOU SEXY SON OF A *****. Unless you can gain it back.