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Sejuani Build Guide by Meteonyker

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Meteonyker

******ed how is this possible Sejuani Jungling guide

Meteonyker Last updated on January 21, 2012
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Ability Sequence

2
5
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
3
4
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

First this is how I play Sejuani, I played around 20-30 games with her already to find out the most ******ed build that actually works with her.


Guide Top

Runes

For runes I take Armor penetration marks, Armor Seals, Magic resist Glyphs and Movement speed quintessences. The reason behind that is that you will have to rely on masteries and runes for your early tankyness. The movement speed quintessences are a must have and make the difference between a good gank and a failed one.


Guide Top

Masteries

Grab everything that has defensive stats plus bladed armor for faster jungle speed.

You can switch Improved Recall with Summoner's insight if you feel like it, I prefer improved recall(you recall early in the jungle route).

You also grab movement speed masteries, they synergies very well with the quintessences.


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Items

You start with Armor + 5 pots. Then you grab lvl1 boots you should already be at 400 movement speed. Then you grab lantern followed by Boots of mobility.(this build is all about getting everywhere on the map fast) Then a Zeal(Sejuani lacks of Attackspeed, help on those lantern's procs) Phage -> Frozen mallet, gives you a good boost on your W damage, will stack with your passive's frost and boost your survivability. Turn that Zeal into a Phantom dancer. note: you could go for a Trinity force, but I find the crit and Movement speed of the Phantom dancer better when you get a hand on your next item : Atma's Impaler. With only 1 item spot left I go with a Banshee's veil which gives you magic resist and more HP thus more AD. If this is a long turtle game, I would consider switching the Lantern for a Stark's fervor.


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Skill Sequence

R>E>Q>W.

While putting 1 point in W at lvl 1.


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Summoner Spells

Flash and Smite.

Ult + permafrost + flash can save you from anything (almost).

And smite well... You'll need it you jungle.


Guide Top

Summary

This build revolve around lot's of ganks and actually being able to deal damage, your opponents will be surprised. You get over 500movement speed with a complete build, Good survivability and enormous Utility for your team.