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Ekko Build Guide by The Fancy Pancake

Assassin Ekko: Time to Jungle

Assassin Ekko: Time to Jungle

Updated on July 29, 2015
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League of Legends Build Guide Author The Fancy Pancake Build Guide By The Fancy Pancake 638,711 Views 7 Comments
638,711 Views 7 Comments League of Legends Build Guide Author The Fancy Pancake Ekko Build Guide By The Fancy Pancake Updated on July 29, 2015
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1
The Fancy Pancake | July 29, 2015 9:36am
NikkeBicth wrote:

Great guide first of all - Found it the most useful of all Ekko-jungling guides atm.
I'm wondering why buy Fiendish Codex that early? Sure it gives great stats, but when I've played I prefer not to buy it/buy upgrades instead. Also I do think Lich Bane is a really expensive item when you pay for the unique passive Spellblade, which you will get with the Runeglaive-enchantment anyway. I prefer to buy Morellonomicon instead, this will also solve mana issues.
Well, amazing guide and I hope to see an update soon:)!


Thanks for the positive feedback, I'm glad you appreciate my guide! The reason the fiendish codex was there was because it used to build into Magus, but I've replaced it with a nice sheen, thanks to you. Since the did a lot of changes to all of the AP items, it messed with the build quite a bit, such as Runeglaive and Lichbane having the same unique passive. I've taken your advice and suggested the Morello in place, although Zhonya's is also a nice option :). Sorry I haven't updated for quite a while, been on break from League business. I've just updated, added some notes, redid some items, and hopefully everything's right in order. If I messed anything up, feel free to drop me a pm and hopefully I'll see it fairly soon. Thanks again for the positive feedback!
1
NikkeBicth | July 27, 2015 9:06am
Great guide first of all - Found it the most useful of all Ekko-jungling guides atm.
I'm wondering why buy Fiendish Codex that early? Sure it gives great stats, but when I've played I prefer not to buy it/buy upgrades instead. Also I do think Lich Bane is a really expensive item when you pay for the unique passive Spellblade, which you will get with the Runeglaive-enchantment anyway. I prefer to buy Morellonomicon instead, this will also solve mana issues.
Well, amazing guide and I hope to see an update soon:)!
1
The Fancy Pancake | June 1, 2015 5:01pm

I would rush lich bane first after magus rather than Luden's. Luden's improves jungle clear time, especially against raptors and wolves, but Lich bane gives you much-needed mana and builds out of cheaper items rather than a rod. If you're getting a ton of gold and have enough for rod I would say go for it, but I almost exclusively go for Lich bane mainly because I find it really hard to rush a luden's with the high cost of the rod without getting irrelevant damage in the earlier stages of the game. The early sheen also adds a ton of burst damage to ganks making it really easy to get squishies killed successfully.


Alright, sweet. Thanks for the advice! I changed the items up a little to give players the option based on how they are doing, along with a note on that item section notifying others of your suggestion. Hope you're doing well with games!
1
Penguin4478 | May 31, 2015 10:27pm
I would rush lich bane first after magus rather than Luden's. Luden's improves jungle clear time, especially against raptors and wolves, but Lich bane gives you much-needed mana and builds out of cheaper items rather than a rod. If you're getting a ton of gold and have enough for rod I would say go for it, but I almost exclusively go for Lich bane mainly because I find it really hard to rush a luden's with the high cost of the rod without getting irrelevant damage in the earlier stages of the game. The early sheen also adds a ton of burst damage to ganks making it really easy to get squishies killed successfully.
1
The Fancy Pancake | May 29, 2015 7:39pm

I tried him as a jungle. I had a hard time with his clearing time. Albeit, I build a dif jungle item. I want to know what you think on his jungle speed. I picked W first and went for the toad. I also had standard ap masteries and rune page, which could be a factor. But let me know, I'd like to discuss clearing paths and better ways to use him in the jg.


Although his first run through the jungle is not the best when compared to some other junglers, it certainly is not the worst. He's capable of doing it without a leash, although you may want to save a ward/trinket for when you go for your second buff. Typically, I start with bot lane since the support doesn't mind missing out to help leash a little extra. The attack speed runes help with procing his passive, as well as applying Krug buff if you start with them. You can trade out some of the blue glyphs for ability power to help clear some. Also, just a quick tip for your first camp (possibly ones afterwards) throw your W down either right before you smite or a little afterwards, not too soon. Smiting the first camp briefly stuns it, and there is no point to stunning it again or using the shield from your W if the camp is already stunned. I'll be happy to further discuss any other concerns you might have!

Also, I'll add a second sheet for the original jungle page I used on Ekko. It helps with early on in the jungle, but there's a slight cost at team fights later on.

pleb wrote:

I really like this guide. I'd recommend adding a page specific for matchups whenever the hero is out longer and you've gotten more experience with him.

weeb


Thanks for taking the time to comment and provide feedback! I'll try to do so when I get the chance, I myself am still learning Ekko, which I really enjoy.

Also, I don't think I'm a weeb... but thanks!
1
pleb (1) | May 29, 2015 7:22pm
I really like this guide. I'd recommend adding a page specific for matchups whenever the hero is out longer and you've gotten more experience with him.

weeb
1
ErireEatsBoyzs | May 29, 2015 2:49pm
I tried him as a jungle. I had a hard time with his clearing time. Albeit, I build a dif jungle item. I want to know what you think on his jungle speed. I picked W first and went for the toad. I also had standard ap masteries and rune page, which could be a factor. But let me know, I'd like to discuss clearing paths and better ways to use him in the jg.
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