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Elise Build Guide by Surt

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Surt

Elise - I see death all around me...

Surt Last updated on November 1, 2012
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Ability Sequence

2
7
9
12
14
Ability Key Q
1
3
5
8
10
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Elise - I see death all around me...

Hello.

This is gone be my first guide. For now its a trial version. I don't have to much time to write all in one day, so I gone add few words whenever I can. Gone add images from games, and when I gone be sure, that this is good build, then I gone write all about my thoughts, tactics and tips for that champion.

If someone try this build, write to me.




Why AD/AS Elise? Well... I play this champion in jungle, so I want to be fast and dreadful. I use human form spells to spawn my little spiders, for stunning the enemy and for make finish blows when someone is too fast for me. "Q" skill have % hp dmg, so stucking another % from AP is useless for me.

When you are going to the jungle, the fun beggin when you take Madred's Razors or Lantern. Spider form, "W" skill, and you are killing machine. But this skill have some long cooldown, so you need to take runes and cooldown from masteries for good spam on that skill.

I am not like most person, I also show my lost games. You cant win 100% but every game is unique, and you must learn from it. Last game very hard, it was 4v5, that why we loost, but even in that situation my build work very well. I was able to solo all enemy champs, Rammus & Yorick was painfull but in the end, everybody bleeds the same.



Physical dmg: 83.841
Magic dmg: 77.151

Another game. Something is wrong with this build, when you have less frags because your team mates push all lanes to heart of the hell, you cant get a good gank. So you finish with score:



When you have low money this build is a little to weak in 20-30 min of the game. I am thinking that we need to swap two item order to make it better, gone test it today.