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Evelynn Build Guide by oldlag

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author oldlag

Evelynn: Drop that APple BOTtom from the backside

oldlag Last updated on July 19, 2012
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Ability Sequence

1
4
8
10
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 20

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 10


Table of Contents
Guide Top

Intro

Might as well be outro

I will make no claims that I am a genius with LoL, in fact I think I am rather poor at this game, but I made this guide for myself with a very specific task in mind. Please leave criticism if you must and feel free to vote it if you like it


Guide Top

Skills

Evelynn's Skills have changed drastically from what is posted here. They are as follows:

Shadow Walk (Passive)
◦Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
◦While in stealth, Evelynn regenerates 1% of her max Mana every second
◦Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds

Hate Spike
◦19/23/27/31/35 Mana, 1.5 second Cooldown
◦Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
◦Hate Spike prioritizes what Evelynn has attacked recently

Dark Frenzy
◦No Cost, 20 second Cooldown
◦ Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
◦ Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
◦Champion kills and assists refresh Dark Frenzy's cooldown

Ravage
◦50/55/60/65/70 Mana, 9 second Cooldown
◦Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
◦Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds

Agony's Embrace
◦100 Mana, 150/120/90 second Cooldown
◦Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
◦Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds


Guide Top

My thoughts and plans

Evelynn should not be considered a solo lane or even a competent jungler until she gets revolver. With this in mind she is also very weak in a slug fest in the middle of the lane. I find her role to be a flanking agent that cuts off the retreat of an enemy champion in a lane that has a ranged character in it. This will probably be considered a KS tactic but lets face it, that's all this character can be at its full potential. I see it as the enemy not being able to get the farm they need to compete, and lets face it that's what wins games.

I am not really going to post my tactics here, because it is clear what an assassin needs to do and then get the F out to cover.