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Evelynn Build Guide by Uninvincible

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Uninvincible

Evelynn - Hybrid with an AP Edge

Uninvincible Last updated on July 11, 2012
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Ability Sequence

3
9
13
14
15
Ability Key Q
1
4
12
17
18
Ability Key W
2
5
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 27

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Abilities

Passive: Determined Killer

Attacks from minions deal 50% damage to Evelynn.


Explanation:


Pretty horrid passive to be honest. Doesn't work on jungle creeps. Only thing its nice for is backdooring waves of creeps to farm, or fighting champs and not being afraid of drawing creep aggro.



Q: Hate Spike
Instantly damages the closest enemy unit with malevolent energy, dealing 25 / 40 / 55 / 70 / 85 (+28% of ability power) magic damage and 50% damage to a secondary nearby target.

Cooldown 0.8seconds
Cost 12 / 15 / 18 / 21 / 24mana
Range 20


Explanation:


Quite a unique spell in that it actually does more damage to your ring finger and keyboard then it does to your enemies. That being said, spam that QQQQQQQQQQQQQQQ. A neat little trick when jungling is to always stand closest to the creep that you want to kill first (the one that does the most damage to you....i.e. the big wolf/big golem/big wraith/buff golem) so that it does max damage to that creep.



W: Shadow Walk

Evelynn fades away, becoming stealthed for 10 / 20 / 30 / 40 / 50 seconds. Evelynn's next attack or damage ability will slow her target by 30/35/40/45/50% for 3 seconds, ending her Shadow Walk. 1.5 sec delay for stealth to take effect (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth.

Cooldown 12 / 11 / 10 / 9 / 8 seconds
Cost 60 mana


Explanation:


Ahhh, the spell that makes Eve...well, Eve. I level this up at levels 2 and 4. After that I see how the game is going in terms of team fights. If we are teamfighting a lot, I will max Q before this and save W to be maxed last. However if we are doing more farming/solo stuff I will max this before maxing Q. Cool tricks with this include hitting W then immediately recalling and you will recall while invisible to your enemies. Another trick is hitting W then using Zhonya's Hourglass and you will come out of the invulnerability state stealthed.



E: Ravage

Deals 80 / 135 / 190 / 255 / 320 (+100% of ability power) damage to target unit. If Ravage was used from behind, it reduces the target's armor and magic resistance by 10 / 14 / 18 / 22 / 26 for 5 seconds.

Cooldown 9seconds
Cost 90 / 105 / 120 / 135 / 150mana
Range 325


Explanation:


Amazing ability with a great AP scaling Nuke, MR shred and Armor shred. Always open with this after you auto attack with W to maximize damage on an opponent. Also make sure to use this on the target your team is focusing down to weaken their resistances.



R: Malice and Spite

(Passive): Each time Evelynn scores a kill or assist she regains 150/225/300 health.(Active): Evelynn gains 25/50/75% attack speed and 20/25/30% movement speed for 10 seconds (non-stacking, can cast while stealthed). The cooldown refreshes every time an enemy champion dies.


Explanation:


Very unique and interesting ultimate. Use this to chase, get away, kill, heal, etc. Has so many uses. Make sure to always use it in fights and each time it is up after an assist/kill. Also can be used to get to a lane faster to countergank. Another use for this is to hit it while running by a pink ward where you know they have vision of you. With your insane move speed you can usually get to the lane before they can react anyways, thereby negating the ward all together. Nothing more satisfying then someone spamming pink wards/oracles and you ganking them anyways.


Guide Top

Early Game

Early game Eve can determine the outcome of the game. The second you get red buff you should look to gank lanes. Always choose the lane that is the easiest kill. A good indication is one that is not pushed and your teammate is properly harassing. It is very hard to gank lanes that are either pushed hard, or the enemy is sitting at full hp due to not being harassed. Its nice to encourage your teammates to play a little aggressive and harass their lanes. Nothing easier than ganking lanes that are already chunked down 1/3 of their HP.

When ganking, open up with your slow from W then immediatly nuke with E. An important part of ganking is being able to attack move (i.e. auto attack, move, then auto attack without losing out on attacks). The reason for this is to maximize Q damage as well as keeping up with your target (melee champs can he tough sometimes). Too many eves I see simply try to run alongside their target spamming Q. This is NOT EFFECTIVE. Your auto attacks do tons of damage, so make sure you are always auto attacking when your attack timer is down.

Try as best you can to pay attention to where the enemy wards. This allows you to avoid them by stealthing before you come into vision of them.


Guide Top

Mid Game

Mid game is mostly about dragon, blue, and red buff fights. Make sure your team is with you before engaging on someone (unless you know you can kill them). Figure out who on their team is the most threatening (usually the AP or AD) and try to focus them down.

In addition, pay attention to who has oracles and/or where pink wards are placed. Last thing you want to do is run around stealthed and get caught so the enemy team gets a free dragon/baron/tower.


Guide Top

Late Game

So many people claim that eve is useless late game. This simply isn't true. She does require the player to understand positioning quite well, however this is easy to learn.

During teamfights, you usually want to either 1) Focus their damage dealers -- or 2) Keep your damage dealers alive.

Also, eve is great at baron/dragon steals due to her stealth. Make sure they cannot see you run in and try to time your smite. I have stolen so many barons that won the game it isn't funny. Plus its fun as hell seeing all the rage in all chat when you pull it off. If you feel confident about your smite timings, IT IS WORTH SUICIDING FOR A STEAL ATTEMPT. Just make sure none of your teamates follow you in unless you can reasonably expect to kill the enemy team.


Guide Top

Dealing with wards and oracles

One of the most frustrating parts of eve is other players saying and believing stuff like "lol 125g for a ward or 400g for oracles makes you useless". This is in fact not true. When others buy wards/oracles early I actually look at it as a huge waste of money on their part. Make sure your allies know that you do not care if their is a pink ward/oracles when you gank. Often times I will go in and teamates will just sit there farming creeps instead of killing the champ "because they have vision". It doesnt matter if they see you when you kill them, does it?

1) Dealing With Pink Wards
It really helps to know where they place them, however this can be worked around as well. Constantly hitting TAB to see their inventory really helps with this. Quickly scan for any of your enemies having a pink ward, and then notice when its not there anymore (i.e. they placed it). What people don't realize is that vision wards don't cover the whole lane. There is almost always a way to pull off a gank without beeing seen before its too late for your opponent. Unless they are spamming 3+ pink wards in their lane, still gank that lane. IF they are spamming that much, consider it a victory for all of the gold they are wasting.

When they place the ward in the lane, simply work your way around it. For mid lane, they usually place it right in the middle. This means go around from behind (i.e. from blue buff/wraith side of jungle). Make sure to spam ping so your mid lane knows what you're doing. For top lane, its usually in the middle of the lane as well. This can let you freely stealth thru the side brush and/or tribrush and easily pull off ganks. For bottom lane, more often then not they are placed either just barely in the river or in the side brush. This leaves you with the option to come from behind them, or just right thru the lane. With mobility boots I find it pretty easy to almost ignore the presence of invis wards if you just rush in. When you have that high of movespeed the opponents rarely react in time.

2) Dealing With Oracles
Oracles are slightly different, however still the same concepts apply. Abuse brush and areas they don't have vision of when ganking them. If I see an early oracle on their team, all it is is a huge target on their back for me. When you gank someone who spent 400gold just to prevent you from ganking them, they get really, really mad and usually rage buy another oracle. This puts them so far behind early game that its a massive advantage for your team.

Easiest way to gank someone with oracles is the "pinch" them between you and your ally (come from behind, they from front, etc). This forces the opponent to run towards one of you. However, this isn't always possible so there are other ways around it. Realize that oracles only has vision of the area that the holder has vision of. This allows you to move right next to them in brush if they don't have vision of the brush. Early game when someone buys oracles they usually don't have the cash/are too lazy to spend more money on wards as well so you can do some sneaky stuff like this.

In my videos below you will see instances where I deal with both oracles and vision wards, so reference those and most importantly: PRACTICE PRACTICE PRACTICE!