Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my Evelynn build
1.Flash - Useful for escape or if some enemy with low HP is goin' away, u flash to him and boom :)
2.Ignite - When some enemy with low health is running away, throw Ignite on him and if u're lucky, he'll give u kill.
3.Ghost - I think that ghost is less useful than flash 'cause if u have Boots of Mobility and ur ulti up u don't need more speed.
1. Shadow walk: (someone prefer Hate Spike first) its good as a first skill for scouting around and eventually stun for first blood
2. Hate spike: (if u first get Hate Spike, than get Shadow Walk) u can farm minions with it and spam it when u're killing players
3. Ravage: This is Evelynn's main ability. Ravage deals amazing damage so improve it almost always u can.
4. Malice and Spite: Evelynn's ultimate - U gain 50 / 75 / 100% attack speed and 20 / 25 / 30% movement speed for 15 seconds. And if enemy dies, u gain 25% of ur maximum health and cooldown on MaS refreshed. When ur stealthed, use MaS, Ravage and spam HS and u have one kill+. Its good when u go 1v2 too. U kill one and u're healed so u have a chance to kill the second enemy.
Evelynn's problem -> Oracle potions and wards... If someone have oracle pot up, ask teammates for help with killing that one with oracle. And wards ? U can't do anything. Reconcile with it. They see you :D
1.Sheen (later Lich Bane): its very good for Evelynn. When u use ability, your next attack deals 100% of your base attack (3 sec cd). And when u spam Hate Spike, Sheen(Lich Bane) is used on 100%.
2.Boots of Mobility: I think that this is a must. They give u gr8 speed for escape or gangs.
3.Abyssal Scepter: Good AP and Magic resist that u need for better defense . And low magic resist is always useful.
4.Zhonya's Ring: Top AP bonus in the game. And gives u immortality for a while.
5.Deathfire Grasp : Deals magic damage to target champion equal to 30% of their current health (+3.5% per 100 Ability Power) with a minimum of 200 damage