Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey guys, this is my build/guide to how i play evelynn hopefully this guide helps you :)
now, first off i play her as annoying as i possibly can by keeping their health down for eventually you or a team mate to pick up a easy kill. Or you can ks like most evelynns haha, people get really mad at that.... now the reason i only get one into hate spike then not upgrade it till later is because all of AP will make up for that, usually by lvl 12, my lvl 1 hate spike will have around +70 damage from my AP. Lichbane is the most important item on this build! for many reasons i will explain later.
Pros / Cons
YOU ARE FAST
HIGH BURST DAMAGE
FUN AS HELL TO PLAY
EXTREMELY ANNOYING TO OTHERS
DOMINATE SOME HEROS EASILY
SQUISHY, REALLY SQUISHY
PEOPLE TEND TO PICK ON YOU
WARDS/ORACLES SCREWS ALOT OF THINGS UP
For runes are pretty standard i think, picking up magic pen, mana gen, and CDR all for the obvious reason... i wont really spend much time on this
Magic Pen: HELPS GREATLY WITH RAVAGE, and will give you that enough boost to get kills
Mana Gen: early game your mana not much, when you go invis you can wait for your mana to regen to then attack
CoolDown Reduction: now this helps for two reasons. One being your ravage is on a shorter cooldown and you can use it more often than not, second is this will give you a slight boost when you are in trouble and you need to invis right away
my masteries for this build is slightly odd, for not picking up the final point in utility.
however i do focus on the MANA GEN, MOVEMENT and EXP points, along with the CDR/MAGIC PEN in offensive tree
again OBVIOUS REASONS why i pick those specific parts in their specific trees
now i pick up improved ghost, because it helps greatly in chasing and running away.
obvious mana gen, like i explained low mana early game get mana back fast.
EXP to either leech or excel in the lane
movement because when you are playing a invis char you need to have fast movement to catch your pray, or follow and get ganks easier.
Pick up AP/crit then CDR/ATSP/and then that beloved MAGIC PEN :)
for items, i try to rush sheen/boots then wait for lichbane.
after that i pick up hextech revolver because of the spell vamp/ then quickly get hextech gunblade. this item helps out greatly.
then if possible go for rabadons deathcap
after that picking up void staff for magic pen and that +70 AP
after that it is up to you what you want, i like the Evil tomb because of the CDR/ +75 AP
summoner spells i usually roll with GHOST/IGNITE
Ghost: For that extra movement speed when chasing or getting away
Ignite: That little bit of extra damage helps greatly early game and late game
for team work just stun and mash Q lol, get easy kills, keep putting pressure on the back heros, not the melee heros, let your team pick those guys off, if carry melee is a problem stun them first and focus it helps greatly
i max ravage first, then picking up invis second then at level four get hate spike.
get your ult at level 6 because if you get a assist/kill you get health back! also it helps you get away or chase a lot better!