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Evelynn: Ouch that hurt!

Evelynn: Ouch that hurt!

Updated on April 9, 2011
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League of Legends Build Guide Author LegitIce Build Guide By LegitIce 1,545 Views 0 Comments
1,545 Views 0 Comments League of Legends Build Guide Author LegitIce Build Guide By LegitIce Updated on April 9, 2011
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Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

dadasgsdgas

IM MAKING THIS AND PUBLISHING AS I GO ALONG PLEASE BARE WITH ME!!!!!!!!!!!!!!!!!!

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Introduction

Hey guys, this is my build/guide to how i play evelynn hopefully this guide helps you :)

now, first off i play her as annoying as i possibly can by keeping their health down for eventually you or a team mate to pick up a easy kill. Or you can ks like most evelynns haha, people get really mad at that.... now the reason i only get one into hate spike then not upgrade it till later is because all of AP will make up for that, usually by lvl 12, my lvl 1 hate spike will have around +70 damage from my AP. Lichbane is the most important item on this build! for many reasons i will explain later.
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Pros / Cons

Pros:
YOU ARE FAST
HIGH BURST DAMAGE
FUN AS HELL TO PLAY
EXTREMELY ANNOYING TO OTHERS
DOMINATE SOME HEROS EASILY

Cons:
SQUISHY, REALLY SQUISHY
PEOPLE TEND TO PICK ON YOU
WARDS/ORACLES SCREWS ALOT OF THINGS UP
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Runes

For runes are pretty standard i think, picking up magic pen, mana gen, and CDR all for the obvious reason... i wont really spend much time on this

Magic Pen: HELPS GREATLY WITH RAVAGE, and will give you that enough boost to get kills
Mana Gen: early game your mana not much, when you go invis you can wait for your mana to regen to then attack
CoolDown Reduction: now this helps for two reasons. One being your ravage is on a shorter cooldown and you can use it more often than not, second is this will give you a slight boost when you are in trouble and you need to invis right away
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Masteries

my masteries for this build is slightly odd, for not picking up the final point in utility.

however i do focus on the MANA GEN, MOVEMENT and EXP points, along with the CDR/MAGIC PEN in offensive tree

again OBVIOUS REASONS why i pick those specific parts in their specific trees

UTILITY!
now i pick up improved ghost, because it helps greatly in chasing and running away.
obvious mana gen, like i explained low mana early game get mana back fast.
EXP to either leech or excel in the lane
movement because when you are playing a invis char you need to have fast movement to catch your pray, or follow and get ganks easier.

OFFENSIVE!
Pick up AP/crit then CDR/ATSP/and then that beloved MAGIC PEN :)
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Items

for items, i try to rush sheen/boots then wait for lichbane.
after that i pick up hextech revolver because of the spell vamp/ then quickly get hextech gunblade. this item helps out greatly.
then if possible go for rabadons deathcap
after that picking up void staff for magic pen and that +70 AP
after that it is up to you what you want, i like the Evil tomb because of the CDR/ +75 AP
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Summoner Spells

summoner spells i usually roll with GHOST/IGNITE

Ghost: For that extra movement speed when chasing or getting away
Ignite: That little bit of extra damage helps greatly early game and late game
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Team Work

for team work just stun and mash Q lol, get easy kills, keep putting pressure on the back heros, not the melee heros, let your team pick those guys off, if carry melee is a problem stun them first and focus it helps greatly
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Skill Sequence

i max ravage first, then picking up invis second then at level four get hate spike.
get your ult at level 6 because if you get a assist/kill you get health back! also it helps you get away or chase a lot better!
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League of Legends Build Guide Author LegitIce
LegitIce Guide
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Evelynn: Ouch that hurt!

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