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Syndra Build Guide by jotwixek

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jotwixek

Fast Magic Warior

jotwixek Last updated on September 25, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Introduction

Syndra is an ability power champion, otherwise known as an AP carry. Because of her throwing mechanic with Force of Will, she is a fairly unique champion. In the current meta, the AP carry goes mid lane. These champions are allowed a solo lane so that when team fights break out, the AP carry can do lots of damage by being higher level and having higher base damage on their abilities. Additionally, by taking mid, the AP carry will have easy access to Crest of the Ancient Golem no matter what color team he or she is on.

As an AP carry, Syndra's strengths are her single target burst with Unleashed Power and AoE utility with Force of Will (slow) and Scatter the Weak (knockback with an additional stun interaction). Additionally, she is allowed to move around during her casting animations which means she can be less stationary than other champions.

On the downside, she has no gap closer which makes her susceptible to champions who can get in her face and blow her up. Her lack of gap closer also means she has no way to unleash her burst damage on a backline squishy without helping chunk through the tankier frontline first with her basic spells. She also has some mana issues early on during the lane phase due to the mana cost of Dark Sphere and her reliance on its interactions with her other skills.

Overall, she's a fairly unique champion to play because of her throw mechanic with Force of Will. It has multiple uses, and hands on experimentation is the best way to learn how to play her. This guide is merely a short guide meant to give you an idea about building her and introducing you to her gameplay.