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Fiora Build Guide by Thelastarrow

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Thelastarrow

Fencing in the Jungle (Fiora as Jungler)

Thelastarrow Last updated on March 22, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 20

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

This build is for an AD carry Jungling Fiora. I've played this pretty well many times, Fiora is a highly mobile, Attack speed/ Attack damage based champion.


Guide Top

Runes

My runes are built for Damage with some survivability. the magic resist and armor glyphs/seals are for team fighting while the AD marks and Quintessences are for hammering your opponents.


Guide Top

Masteries

Straight melee AD with the jungling basics.


Guide Top

Items

Now, I started with the vampiric scepter, because even with the recent nerf, you can still clear the ENTIRE jungle without recalling. I then progress to the berzerker's greaves to help with ganking and Attack speed. After that further attack speed and movement speed through two zeals. Many people would argue that just going to the phantom dancer is better, but I've played it both ways and buying the second zeal first saves you 300g to buy your blood thirster with. After you grab the blood thirster, build your two phantom dancers. Now no one except MAYBE Miss Fortune, Dr. Mundo or Janna can get away from you in a straight chase. Next build a Infinity edge, since it's basically required for an AD carry, and finish off with a Frozen Mallet. I like the Mallet becuase of the nice HP boost and the slow. sometimes the slow is unreliable, but the HP is great for teamfighting.


Guide Top

Skill Sequence

I took riposte first because of the parry. This is invaluable when jungling, since at low levels the buff mobs hit HARD. then max burst of speed asap, as it is almost all of your damage, especially 1v1. Take one point in lunge at level 4, but leave it until after you max everything else as it is mainly an initiator/chasing ability.


Guide Top

Summoner Spells

Smite- If you don't have it you're jungling wrong.
Flash- Extremely helpful for late game chasing and getaways

Other viable spells
Heal- If you're a new jungler or just like to have an oh S*** button
Teleport- can cover lanes faster
Ignite- Great for that healing reduction and it has a DoT, bye bye tryndamere!

Don't take it..... OR ELSE
Clarity- no real mana problems with Fiora
Promote- You're not even in lane
Revive- shouldn't need a reason
Cleanse- get a Quicksiliver sash if you REALLY need it
Clairvoyance- You're not support


Guide Top

Creeping / Jungling

Start with blue, then kill everything else, leaving Red for last. start ganking around level 4 when you get your lunge.