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prime

Fiddlesticks Build Guide by Inidra

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Inidra

Fiddlelicious - fiddle in the middle

Inidra Last updated on December 1, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
16
17
18
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


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Soooo, I heard you like killing people - Intro

This build is made for a Fiddle-In-The-Middle, or a game with a jungler on both teams. You will have to be 1v1, for this build to work. Solely made for single target kills, in the beginning.

Fiddlesticks is a very fragile hero, specializes in dealing huge amounts of damaging and CC'ing.
Use him wisely and get Bandito Skin ( most awesome skin for him ever!)


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Runes

I've chosen to focus on AP, so you can hurt as much as possible, chances you meet a tank who stacks MP in solo lane is so small so i wouldn't bother taking more of it.


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Masteries

Standard 9/0/21 caster build, noting new there.


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Items

Starting out with MP5 may surprise many but with this item, and the two potions, you will last so much longer, getting your exp to the max! You might wanna get tier1 boots before Codex, but only if you are against a hero with avoidable casts. If you meet a heavy AD team, getting Hourglass before Abyssal Scepter is a good idea.

Getting your Hourglass makes you pretty imba. Crowstorm -> hourglass = Immortal win.


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Skillz(and Summonerspells) to pay the billz

Skillz


I would wait to lvl 3 before doing any aggressive moves is a good idea, Terrify -> Drain -> Exhaust -> wait for CD ( run along if the other player tries to flee) -> get your second Terrify + Drain = Kill ( how's that for a flowchart ;) )

Catch and escape


Using your exhaust is very important to catch people, but also escaping using Terriy -> run -> (if they flash to you) Exhaust is a almost guaranteed escape.
Catching people, i would recommend waiting for them to use their Flash, or getting a Terrify in and if they use flash use your own and then use Exhaust-> Drain to get them.

Crowstorm -> Flash



Channeling your Crowstorm in a bush and then using flash to get to the center is a certain win(Have teammates near for safety, Fiddle is still very fragile.


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Avoiding getting dead(Tower-diving)

Avoiding death


Using Drain can both be an effective way off regain health but also a deathtrap, NEVER EVER use drain while you know people are in a bush right next too you, since Drain got such a little range you literally has to be next to the mob to drain it, wait for the mobs to get near a friendly turret then drain it. Avoiding getting gank'd is like any other hero, just remember that you can take **** if you get attacked and CC'd first. Counter attacks can be a valid choice, Terrify -> Drain can change the battle to your advantage.

Avoiding Tower-Diving


Staying at a turret helps you stay alive in the beginning, but you may experience tower-diving, if two people dive you at a tower it is important you wait until they attack you(kiting is very useful here), i would Terrify the one with most interupts, then Crowstorm -> Drain...That'll make 'em run, hopefully. Running towards the base, is usually a bad idea, unless you are certain that they can't catch you.


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Teamfights

Personally would i always stay in the back and wait for as many enemies being clustered then jump in. Remember to use your Terrify and Drain after you jump in, else you are waaaaaay to fragile.

Amummu + Fiddlesticks = Awesomeness,

just saying!
Well just general, alot of CC really helps you getting full use of your Crowstorm.


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Ganking

It's all about positioning, getting your Crowstorm and having the element of surprise.
But mainly :Crowstorm -> Terrify -> Drain = Death to almost any hero which is alone.