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Fiddlesticks Build Guide by bootybay

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

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League of Legends Build Guide Author bootybay

Fiddlesticks: Drain of pain

bootybay Last updated on October 4, 2011
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Ability Sequence

4
13
16
17
18
Ability Key Q
2
3
5
7
9
Ability Key W
1
8
10
12
14
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
3/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 7

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
1/
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 20


Guide Top

Change Log

5 October 2011 : first draft finished


Guide Top

Introduction

In this build I will be explaining how to play fiddlesticks using this build. First of all I would like to state that this build works best in the middle lane. As long as the person using this build is careful around multiple enemy's then they can do well.


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Skill Sequence

I start with Dark wind as so I can silence whomever is in mid with me, usually it will be a mage champion. The range of this ability means that it is easy to cause harassment.


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Play Style

Intro: Level 1
When I play fiddlesticks mid which I used too a lot at one point. I always made the most of my mana, this meant constantly spamming Dark Wind as often as possible at the other champion in the middle lane. If that was not possible I would wait for them to get near some minions and fire at the closest one I could for the best chances of a bounce.

Intro Part 2: Level 2-5
Once I have got hold of the Drain ability I then get work draining the larger minions, this will effectively restore lower level champion health. Once my Drain is level 2 or more I can then make use of the Drain on the other champion. Usually if his health is below half, then you should be able to make them run away or score a kill. Of course this will depend on your timing, level and the items you have at the time.

Rest of the game: Level 6-18
I spend the earlier levels doing small ganks and mostly focus on the middle lane. As the game gets on, fiddlesticks can use his Crowstorm followed by a Terrify and Drain to almost guarantee a kill. The Crowstorm works well for ganks on low health characters or the more squishy characters, follow up with a flash to keep the Crowstorm on them will help. If the champion has any stuns or general CC then it would be a good idea to use the Dark Wind right after activating Crowstorm.


Guide Top

Summary

Playing like this is not the best way to play fiddlesticks I imagine but it works well for me. Having not done any ranked games yet only the standard PvP, means that I cannot guarantee that this build will be effective against higher skilled players.