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Fiddlesticks Build Guide by OnlineGamerZ

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author OnlineGamerZ

Fiddlesticks Jungling build/guide.

OnlineGamerZ Last updated on November 16, 2011
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Ability Sequence

3
7
13
17
18
Ability Key Q
1
4
5
8
9
Ability Key W
2
10
12
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction.

This is just going to be just a short little guide teaching you all the basics of Fiddlesticks. I've always did perfect scores in ranked AND in pubs, I was never going negative. So sit back, read this guide and try it out.


Guide Top

Rune setup.

I go with:
Nine Greater Mark of Insight for the extra AP that will really help you out EARLY and END game.

Nine Greater Mark of Resilence to survive Jungle early game without a pull (can be tricky).

Nine Greater Glyph of Force for that extra AP which is going to be really helpful endgame (you can switch those with any cool reduction runes if you wish).

And finally three Greater Quintessence of Potency to help you kill your opponents and stay at jungle as long as you can.


Guide Top

Masteries.

I go for a 21-1-8 mastery setup. The one point in Defence is for improved smite, I really find those 10G+ really helpful. I don't think I really need to explain anything besides that.


Guide Top

Items.

I start out with a Doran's ring (I think healing potions are not necessary since your drain can heal you up to full, if you're still insecure, then you should buy an amplifying tome and a healing potion) and then get some boots to help me with early game ganks, then I upgrade to sorceress boots for magic penetration (if you do ganks before level 6 you're able to buy them on the trip back to the spawning pool.

I mainly buy Rod of Ages for the nice ability power and health that can really help you with ganks. After you finish building up your Rod of Ages you should build a Rabbadon's deathcap for a nice ability power bonus.

Void staff is only necessary when you have someone, let's say a tanky champ in the enemy team (not full tanks). If you wish you can replace it with a Morello's evil tome.

Zhonya's Hourglass is a MUST BUY ITEM if you're getting dominated in team fights or being focused on. Even without being focused on it would be nice to have one due to it's nice passive (clicking on it makes you invulnerable for a bit which is perfect for using your ultimate and then when you're at the brink of dying activating it).

After that's done you can buy a Rylai's Crystal Sceptre for the HP and Ability power.

Archangel's staff is an optional item that will help you with spamming your abilities (with blue buff you can spam "E") and the useful Ability Power it gives.


Guide Top

Summoner Spells.

1) Smite is a must have for jungling. You CANNOT change that.

2)

a) I take flash to teleport with my "Crowstorm" near enemy targets which is making Ganking more easy.

b) Ghost works for me like flash, (considering it speeds you up reasonably) you can run into the target champion easily (be sure he/she wasted (if) his flash spell or exhaust because those can easily destroy you).

g) Cleanse can help you out even though you won't teleport or run to them, it will basically just make you invulnerable to de-buffs.


Guide Top

Jungling route.

Ask for a team mate to pull the blue buff for you if you aren't convinced you can get the buff alone (don't forget to smite it when no one is around for the full amount of experience points).

If everything has ran smoothly you can go right at the wolves and use your "E" on them and then drain them. After that's done you should go at the Wraths (if you wish you can smite the blue wrath) and then strait at the golems (which you can drain before you go on to get red buff). And then at last you should get your Red buff and be ready to assist team mates even more!

I usually finish my jungle route at 4:04 when it runs smoothly without ganking.


Guide Top

Ganking and more.

You should gank everytime your team mate asks you to, without complaining. You need to at least gank twice before completing the full jungle. The best lane to gank is mid and top (bring another team mate with you to be a three versus two (yes I know that is cheap but that's team work) and you should attempt to get the turrets (if possible).




More:
Thank you for reading my League of Legends Fiddlesticks Jungle build, be sure to vote it up or down depending on how'd you like it. If you think I need to add more things or if I forgot something then please comment on what should I add or message me on my League of Legends account: OnlineGamerZ or on my e-mail: HackingIntoANotepad@live.com