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Fiora Build Guide by Artomix

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Artomix

Fiora - Frontline Fighter

Artomix Last updated on June 20, 2012
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Summary

This is a Work In Progress build, aimed at making Fiora more durable and therefor useful in team fights.


Guide Top

Introduction

Howdy, I'm Artomix, and this is my first League of Legends related guide. This guide came about when a friend and I watched Cinderhelm's video about positioning. After a while, we realized the problem my friend was having with Fiora (She was too squishy to help much in team fights) had more to do with the notion that Fiora is a carry.

With her skill setup, she certainly could be a carry, and that's how we built her! In fact, that's how most guides build her! But as it turned out, melee carry isn't such a great idea, especially without CC or any sort of survival mechanism. It constantly left Fiora in a position to be ganked, and due to her lack of any sort of range, combined with a lack of escape options, she essentially had to 100% commit to a fight or else be killed (or sit a fight out).

This could have been our own inexperience, or it could have been a general truth about Fiora. Either way, we weren't happy with the notion.

So we got to thinking about it, and my friend asked me to make a build that would make Fiora more survivable in team fights, something more like a fighter and less like a melee carry. This is what I came up with.


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Runes

Fairly simple, all purpose rune page. Many folks I know don't have access to a large number of rune pages, and so I built this accordingly. This rune page setup is very solid, perhaps not the best, but fits many many many champions. Use something more to your liking if you have the extra page to spare.

I go with flat Health, Armor, and Magic Resistance to carry Fiora through the early game when she's weakest. The armor penetration works well with exhaust, ensuring near true damage until around level 8+, when folks tend to start picking up more defensive items.


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Masteries

For masteries I went ahead and grabbed the obvious choices for Fiora, going straight down AD carry standards. I then went into health with the spare points. Nothing really special here, though I've considered a secondary build that goes down the defensive tree instead.


Guide Top

Items

Under Construction!