Fiora Build Guide by theblackfang

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author theblackfang

Fiora Pentakill!

theblackfang Last updated on March 17, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello and welcome to my guide: Fiora - The Invincible Shredder. This guide isn't done and wont be done untill i say it's done. This guide is focussed on being tanky while dealing a good amount of damage at the same time, so please commenters, don't tell me to get more ad items like a bloodthirster because i wont.

Anyone who likes / thinks this guide is good please vote up. If you're about to downvote me please tell me why. I don't want random downvotes without any reason at all, these are considered troll votes to me. I hope you enjoy this guide as much as I do and please leave me some feedback, because some information might improve my guide.

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These pros / cons are based on this build and the champion itself.
Her attack speed is insane, Burst of Speed combined with attack speed items is sick!
* Amazing damage if played right.
* Tanky with this build.
* Has a spell which counters one basic attack.
* Invincible with your ultimate which makes them unable to focus you.
* Can chase really good.
* Can rush trough minion waves/turrets in no-time later on.
* Has an ad passive which gives her the ability to buy more as early on.
* With this build a Thornmail wont hit TO hard.

* One single stun can shut her down.
* She can be mana hungry if you're a spammer.
* Squishy early game.
* No cooldown reduction.

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Summoner Spells

This spell is always a great choice no matter what champion you are. You can use Flash in any defensive and offensive situation which makes it usefull in many, many ways.
This spell is another great option. Just like Flash it can be used in any defensive and offensive situation which makes it like flash usefull in many ways.
This spell is also a great option. This spell is great against healers and it hits really much for a true damage dot. This spell can finish targets really easy! I prefer Flash and Exhaust though.
This spell is a must have when you're jungling, Smite speeds up your jungling alot which leads to faster ganking which ofcourse leads to more kills for your team! Also a wonderfull spell to steal baron / dragon. DO NOT USE THIS SPELL WHEN YOU'RE LANING!

**Decent Options**

This spell is a good choice on fiora, it can be used in defensive and offensive situations like Flash. The only disadvantage is that Ghost can be countered with slow and you can't go trough walls like Flash can. If you have the feeling your movement speed is way to low, this spell will help you alot.
This spell isn't the best choice but it isn't bad to. This spell gives you a litle bit more survivability which can turn loses into wins. If you're new and struggling to keep alive Heal is a great spell for you!
This spell is great, especially when you're solo laning. The only disadvantage about this spell is, it's not THAT usefull late game and it has a pretty high cooldown compared to Flash and Exhaust. It is a great choice vs harras champions and a great choice if you don't like walking.
This spell is always a nice spell to choose. The only disadvantage is has is that Cleanse has a pretty long cooldown for just removing the cc effects on you. If you're fighting vs a full cc team, this spell is awesome.**Bad Options**

This spell should be picked by supports and not by a dps. The only real situation you should choose this spell is never. If no one picks Clairvoyance in your team, your team is doing something wrong and you should consider finding another one.
This spell just wastes a summoner spell slot like every spell does under the topic 'Bad Options'. You shouldn't be spamming abilities every time you can deal a litle bit damage to your enemy which doesn't even get you anywhere. Leave Clarity for a support.
This spell can be usefull but not in our situation which makes it a bad choice. The only way Promote can be usefull is to push your lane which isn't your goal as a solo laner.
This spell is pretty useless. Yes i know that Surge gives as and ap, but late game the as will exceed your as cap and the ap is pretty much useless so just don't pick it.
This spell is just useless in every way possible unless you're trying to troll which leads to hate. The cooldown on Revive is ridiculous high, you have to die before you can actually use this spell which isn't your goal in LoL and it will let people probaly rage at you. Just DON'T pick it.

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~Main Runes~

Greater Mark of Desolation: These runes will give you a huge boost in damage. These runes are basically the best runes for ad champions, especially early game.

Greater Seal of Resilience: The armor you gain from these runes is very huge early game, this will help you stay longer on your lane and it will help you ALOT with jungling.

Greater Glyph of Shielding: These runes will give you that nice magic resistance boost over level, they wont give you that much magic resistance early game but late game it gives a huge boost.

Greater Quintessence of Desolation: Just like the marks, these runes give you a huge boost in damage.

~Alternative Runes~

There might come more runes, still testing some out.

Greater Mark of Strength: Instead of armor penetration you can also use attack damage. These runes will increase your jungling / laning for early game which helps people who just started jungling, but late game you wont notice anything of these runes which sucks.

Greater Seal of Alacrity: Do you prefer attack speed? These runes might just help you. I do not really like them myself but they are not bad. This will help you farming for sure and it will increase your jungling. The only thinn thats bad about these runes is that it removes your armor which means solo laning can be a pain in the *** versus huge harasers (like Urgot or Yorick).

Greater Glyph of Warding: These runes are actually pretty good, they are slightly better then Greater Glyph of Shielding early game, but late game they are not as good as Greater Glyph of Shielding. If you are fighting vs a team with much magic damage, these runes will help you much more to stay on lane earlier on.

Greater Glyph of Focus: Cooldown reduction is actually pretty good on Fiora. These runes will help you spam your abilities much more and help you block more auto attacks so you can survive longer versus carrys. They remove your magic resistance though which can be a pain in the *** early game.

Greater Quintessence of Fortitude: Need health? Pick these runes, they will help you really much to stay on your lane longer + it will scare your enemy more because your health is alot higher. The only disadvantage is that your damage will be lower which isn't to handy with this build because you are already not dealing TO much damage.

Greater Quintessence of Swiftness: Tested these and they are actually pretty good, especially when you're jungling. This build doesn't contain any movement speed items so these runes might help alot if you love to sprint. They remove your armor pen though which can be pretty annoying to harass your enemies while jungling / laning because your dmg will be alot lower.

Greater Quintessence of Strength: Just like the Greater Mark of Strength you can go for attack damage instead of armor penetration. These runes will increase your jungling / laning for early game which helps people who just started jungling, but late game you wont notice anything of these runes which sucks.

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~Lane Masteries~

Offense Tree:

Summoner's Wrath: This will increase the use of Exhaust which means your target will be disabled even harder.
Brute Force: Litle ad boost is always nice for early game.
Alacrity: Litle as boost is always nice for early game.
Weapon Expertise: This mastery is awesome, it increases your damage pretty ******* almost every spell.
Deadliness: It gives a nice ad boost just like Brute Force.
Demolitionist: Awesome mastery for getting turrets down faster.
Vampirism: Lifesteal is always welcome on ad champions.
Sunder: This mastery combined with your Greater Mark of Desolation and Greater Quintessence of Desolation = LOTS OF DAMAGE!
Executioner: This mastery is awesome to finish low health targets faster.

Defense Tree:

Resistance: A nice magic resistance boost for early game.
Hardiness: Same reason for Resistance but then for armor.
Durability: This mastery will help you alot especially when you're not buying any health item.
Veteran's Scars: Gives you a great health bonus for early game because you are starting with a Cloth Armor.

~Jungle Masteries~

Offense Tree:

Butcher: This will increase your damage on minions, which helps you jungle faster.
Brute Force: Litle ad boost is always nice for early game.
Alacrity: Litle as boost is always nice for early game.
Weapon Expertise: This mastery is awesome, it increases your damage pretty ******* almost every spell.
Deadliness: It gives a nice ad boost just like Brute Force.
Demolitionist: Awesome mastery for getting turrets down faster.
Vampirism: Lifesteal is always welcome on ad champions.
Sunder: This mastery combined with your Greater Mark of Desolation and Greater Quintessence of Desolation = LOTS OF DAMAGE!
Executioner: This mastery is awesome to finish low health targets faster.

Defense Tree:

Summoner's Resolve: Gives gold if you cast smite, might come in handy.
Hardiness: Increases your armor to jungle better
Durability: This mastery will help you alot especially when you're not buying any health item.
Veteran's Scars: Gives you a great health bonus for early game because you are starting with a Cloth Armor.

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: This skill is very usefull when you're solo laning or jungling. It really helps you regenerate your health back or to keep your health up. Not really much to say about.

: This ability is your key to chase your enemies to death. You can dash TWICE to your enemy for the mana cost of one. This ability can also be used as an escape mechanisme.

You should be leveling this skill after Burst of Speed.

Tips and Tricks:

Only use this skill when you're sure you'll kill you're target.
Try to have some enemy minions behind you so you can escape whenever you have to.
Don't wait to long casting your second dash, it may go away which results in a waste of a skill.

: This ability is really awesome. The passive gives you alot of ad which means more damage. The active is the most interesting part, you can use this spell to counter attack on basic attack of your enemy and hit him instead of him hitting you!

You want to max this ability first (except if you can rank up Blade Waltz.

Tips and Tricks:

Use the active wisely, watch your enemy carefully and whenever she auto attacks you, you should activate it.
Try not to spam this ability to often, it will cost alot of mana.
If you're in a 1v1 battle, don't cast it at the start but in the middle of your battle, it will suprise your enemy and may give you a win.

: This is probaly Fiora her main ability, it increases your attack speed really really much which can turn loses into wins. It also gives you a huge movement speed boost which makes it easier for you to chase your enemies. When you kill an enemy it refreshes the cooldown of this spell.

You want to max this after Riposte and before Lunge.

Tips and Tricks:

Try not to use this ability to much for farming minions, keep it for fights.
Try to combine this ability with Lunge to chase your enemy to death.
Don't be afraid to use it in teamfights, if you kill an enemy it will refresh the cooldown which means you can activate it again.

: This ability is your ultimate, it has a really amazing animation and is has a really amazing effect. This ability works like Infinite Duress, it hits 5 times and it works on on-hit effects, which combines great with our build. You also get invincible while casting Blade Waltz.

You want to max this skill whenever you can rank it up (level 6,11 and 16).

Tips and Tricks:

Use this ability as finisher and not as starter, this will confuse your enemies.
You are invincible while casting this ultimate so don't be afraid to tower gank with it.
Try to use it on the enemy carry's. It will hit much harder on them and probaly kill them really fast.

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~Main Items~

These boots are almost a must have on Fiora. The enemy will probaly focus you really much to shut you down, with these boots they will have a really hard time shutting you down. The magic resistance is also a really nice extra on this boots, makes you less vulnerable for nuking mages like LeBlanc or Veigar.

Rushing this item is great on Fiora. It has alot of stats for a really cheap price + it gives you a free ward every 3 minutes! With this item you can farm really fast and it will keep your health really high because of the lifesteal.

This item is Fiora her first attack speed item. It's a really great item because of it's passive which increases your magic resistance pretty much. You'll also deal tons of damage with auto attacks and your ultimate because of the passive which gives you extra magic damage on every auto attack + every hit on Blade Waltz. If you can't afford this item in one recall, buy a Recurve Bow, you need the attack speed for better farming / killing.

This item is beast! It increases your armor, attack damage, attack speed and has a really, really strong passive. This item makes your auto deal huge damage and will let your ultimate hit even harder (it will deal an extra 20% magic damage of your enemies MAX health which can be davestating). If you can't afford this item in one recall, buy a Recurve Bow just like the Wit's End, it will help you alot with farming!

People buy other items like The Bloodthirster rather then this item because it has 'more' damage and it's better. Well.. let's take a team full of 2k health champions (really squishy). Madred's deal 4% magic damage of your enemies MAX health, 4% from 2k = 80 magic damage each hit + your 40 base ad on madred's = 120 damage each hit. This is more then any ad item there is in LoL + this item gives you an extra 40% attack speed + 25 armor which a great on fiora. Let's not talk about playing vs a team full of 3k health champions, your madred's will hit 120 + 40 base ad every hit which is the double of an Infinity Edge and almost the triple of The Bloodthirster (unstacked). This item might cost much, but combined with your Wriggle's Lantern and Wit's End it's pretty cheap. Do you still think this item sucks on Fiora? Don't think so.

This item is a really good item to buy on Fiora. This item gives you a huge boost in attack damage and this item combined with the Wriggle's Lantern gives you huge lifesteal on your auto attacks, you also can lifesteal your health back really fast with your ultimate which turns loses into wins!

You don't need to much damage anymore so that's why you want to buy this item. This item will help you tank the enemy team even more! This item combined with all your other items gives you over 200 armor and 200 magic resistance which is really much for a damage dealer like Fiora. This item will also revive you whenever you die which means less deaths for you! This is a really good end game item.

~Alternative Items~

There might come more items, still testing some out.

You may want to buy this item instead of Wriggle's Lantern). With this item you will become tankier and you'll be able to slow your enemies so your team can get to them and ofcourse you. You can also exchange this item for your The Bloodthirster but this removes alot of damage.

The only situation you should buy these if your enemy team has 4 or more attack damage champions. The item is really cheap for the effect you get which makes a very good. When the enemy team has atleast 2 magic damage champions you should stick with Mercury's Treads.

You can rush The Bloodthirster instead of a Wriggle's Lantern but you never should do this in ranked games, you'll need the ward for more map awareness and you'll need the armor to tank more damage. You can buy this item without to much problems in normal games if you like to go MORE damage / lifesteal. I don't really like it but much people do so that's why i put it in the alternative items.

This item is actually quite good on Fiora especially with your ultimate. If your enemy team likes to stick together, this item might teach them a lesson. However.. the splashrange is only 185 (just a litle more then your auto attack) which means the enemies can avoid the splash passive really easy.

Do you like having more physical damage? This item might do the work! This item is really good vs heavy armored tanks, it will shred them away even when they have 100~200 armor. You can exchange this item for the Madred's Bloodrazor. The only disadvantage is that you'll lose some as / armor.

This is actually a good item on Fiora. The CD and the armor penetration is great, especially for early game. The only downside about it is, just like every other alternative item, you have to exchange it for one of your main build items. But if you are buying this item, buy it as early as possible in game (instead of Wriggle's Lantern or after Wriggle's Lantern).

Tested this item out instead of a Guardian Angel and damn, this item actually rules. It gives your team a nice ad/armor/magic resistance boost (this is really nice for your carrys) aswell giving yourself even more armor/magic resistance and a nice health bonus (which will be helping you alot since this build does not have to much health items in it)! It's also cheaper then a Guardian Angel but the only thing it misses is a revive which can lead you to your win. If your team has really much trouble staying alive late game, you should buy this item because it helps them keep alive longer and even boostes their damage a litle bit.

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Yellow stands for the jungle route.
Orange stands for ganking possibilities.
Red stands for warding locations.


1. As jungler I always start at mana buff. The reason for this is very simple: I will regain my mana much faster which means more spamming of skills which increases the speed of your jungling. Don't use Smite when the buff is full health, use it when the buff has 400 health left to insta kill it to be sure it will be yours. Always let your mid player or solo top player pull the buff for you or you'll receive alot of damage which results into death.

2. After I got the mana buff I'm going to kill the wolfs. First kill the big wolf and then the small ones. Don't worry if your health is getting low, this buff gives you a litle bit health back whenever you kill it.

3. Now i'm going to the wraiths. Since the lifesteal of these creatures got removed they are much easier to kill. First focus the big one and then the small ones. The big one will give you health back just like the big wolf.

4. After I killed the wraiths I wont go to the red buff immediately, before i'm killing this buff I wanna kill the big gollems. These 2 guys are pretty strong so make sure your health keeps full with the use of a Health Potion.

5. Now i'm going for the red buff. You should have Smite by now which makes it much easier to kill the buff. Now that you killed the buff you should have mana buff and red buff which means its ganking time.

Tips and Tricks:

Burst of Speed refreshes your auto attack, try to activate this skill immediately after you do 1 auto attacks to have 2 auto attacks at once.
Try to use your Riposte as much as possible, it will block much damage which is very handy in the jungle.
Try not to cast your Lunge for the second time to quickly, the second dash might get bugged and wont do damage which is a waste of a spell.
Always focus the big monsters first, they do the most damage and they give the buffs.
If the enemy tried to gank you and you can't hold them back with your team.. well that sucks.. you will lose your blue buff and your only way to jungle is to start at the big gollems.


Now it's time for ganking.. try to gank the closest possible lane there is (like mid or bottom). If these lanes are going good and you don't have to gank, try top. Tell your solo laner to stop pushing (if he is pushing) and let the enemy push him. Whenever the enemy goes further then the brushes, gank immediately with your Lunge. You just need to hit the target one time with your auto attack target and he will have a very low chance to escape because of your red buff slow. If you failed the gank and he survived, try to counter jungle their jungler by stealing their big gollems or wraiths. After you did this you can try to gank mid if this is possible or just recall if your health is low.

Tips and Tricks:

When you killed red buff you should gank immediately instead of farming more creatures in the jungle.
When you're trying to gank, don't wait longer then 20~30 seconds. You'll just waste your time and you'll waste important experience / gold.
When the enemy crosses the bush, Lunge in and activate Riposte and Burst of Speed, auto attack him a few times and then cast your Lunge for the second time. This is almost a guaranteed kill.


1. The first and best warding spot is infront of dragon. You should try to ward this spot as often as possible (especially when they have a Shaco or Fiddlesticks in their team). Killing dragon can turn loses into wins and losing dragon can turn wins into loses. Whenever the enemy is trying to get the dragon and you warded it, try to steal it by ganking them with 1~2 allies with you.

2. The second spot is also a very important spot.. infront of baron. This spot is more for late game though, because baron wont even respawn untill the 15th minute. The buff is the most important buff though, it grants massive damage and regen to your team + alot of gold and experience. Try to ward this as much as possible late game.

3. Now we are left with the other spots, the bush on top, bottom and the 2 bushes on mid. These are not that important compared to dragon or baron. , but they are not bad. If your teammates are getting ganked multiple times you should ward the bush for them, this makes is easier for you and for them and they will thank you for it.

Tips and Tricks:

When you got your Wriggle's Lantern try to ward dragon as fast as possible. The only situation you shouldn't ward dragon is when your lanes are getting ganked way to much or if baron is more important at that moment.
Don't waste your wards to much on useless spots like the bushes in your OWN jungle. This wont help your team and this wont help you to much either.
Later in the game you should consider buying Vision Ward to see if your enemy warded that location. If they actually warded that location you'll see it and you are able to destroy the ward and receive 25 gold for it.
Is your ward from the Wriggle's Lantern killed? Try to buy a new one because you want as much vision as possible in the jungle. Also let your support buy some wards if hes not buying any, which might happen if you're playing low elo.

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Chapter 9

Let's talk about farming.. What is farming? What can you do with farming? What will you achieve by farming? Well it's simple: It's almost the most IMPORTANT thing in this game to do, especially for Fiora. Farming is also known as last hitting the minions, this means whenever you do the last hit on a minion and you kill it you will receive the gold from it. Doing this on every minions can give you loads and loads of gold without having to kill anyone at all. This is very important on Fiora, she needs as much minions as possible (that's why she has to solo lane or junge). The best way to do this on Fiora depends on what enemy you have. With solo laners like Garen or Trundle or almost every close combat fighter you can farm pretty easy, you don't have to tower hug to much. With solo laners like Yorick or Urgot you should wait till he pushes their minions to your tower so you can farm easily because long ranged harass champions can rape you without to much effort.

Last hitting under the tower:

Combat minion: 2 turret shots then 1 auto attack.
Ranged minion: 1 auto attack, 1 turret shot and then 1 auto attack.
Tank minion: Not really sure, just make sure you'll last hit this minions, it gives the most gold. This minions also takes 50% less damage from turrets which makes it easier for you to last hit it.

If your getting outzoned on your lane, you should call your jungler for help or you wont be to strong mid/late game.

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~Fiora's enemies and how to play against them~

-Making this section atm, may take a while because i have to write over 30 counter champs here and these 3 are just the beginning!-

In this section i'll show you how to play against every solo top champion / every jungler. This includes what advantages your enemy has and how you can counter your enemy. This took me a very long time so please, if you see any mistake, tell me!
~Solo Laners~


Difficulty to play against:

Advantages over you:
* Can harass very good from a nice distance.
* Has huge lifesteal if Omen of Famine gets maxed out first.
* Has a constant slow which can be used on you when you're getting ganked.
* Has pretty low mana cost which makes him very annoying to play against.

How to counter Yorick:
* Try to keep a good distance between both of you or he can easily harass you without losing anything at all.
* If he maxes Omen of Famine you shouldn't try to harass him, you will lose your mana because he can just cast this spell and heal his health back. If he maxes Omen of Pestilence you can actually harass him, but be sure you are atleast level 4 and be sure to hit a pretty big chunk of health away or it wont effect him to much.
* If you are trying to take down Yorick, get your jungler to help. This gives you a much better chance to get him down instead of you not killing him which results in wasting mana.
* Try to focus Yorick his minions down, this will help you keeping your health and this will heal him less (if Omen of Famine is casted). This will also decrease his damage / tankyness since his passive will get deactived if his minions die.



Difficulty to play against:

Advantages over you:
* Has a huge health regeneration when not in combat because of his Perseverance.
* Has a long silence which can result in dead.
* Has an ulti which hits very hard when you are low on health, this can be used to finish you off very easily.
* Can remove the slow from your Exhaust by casting Judgment.
* Has an armor/magic resistance passive.

How to counter Garen:
* When Garen tries to hit you with his desicive strike, cast Riposte to block all the damage (silence still remains though).
* If you are about to harass him, make sure you hit him pretty hard or he'll just regenerate his health back in a few seconds.
* If garen castes Courage, don't waste your spells on him untill this spell deactivates. When Courage is activated he blocks alot of damage from your auto attacks and spells.
* If Garen is using Judgment, I would suggest staying away. At max level is does 1260 (+8.4 per bonus attack damage). Also, while he using Judgment all slows have their duration reduced by 50%. Meaning, if you exhaust him while he is spinning, it will only slow him for 1.25 seconds. (Thanks Jpikachu1999)



Difficulty to play against:

Advantages over you:
* Has a huge range when Noxian Corrosive Charge hitted you.
* Has a shield with a slow build in it which makes him able to harass with Acid Hunter much easier.
* His ultimate can teleport you in their team which results in an easy dead.
* Zaun-Touched Bolt Augmenter reduces your damage pretty much which makes 1v1 battles even harder with Urgot.

How to counter Urgot:
* Try to avoid Noxian Corrosive Charge, if he succeeds to hit this spell, try to run away or he'll harass you really hard which results in easy farming for him.
* When he casted Hyper-Kinetic Position Reverse he becomes very tanky so try to avoid spamming your abilities on him when this is active.
* If Urgot spams his abilities, his mana is pretty fast gone. Try to take advantage of this and try to rape him whenever his mana is nearly empty.
* Urgot is pretty squishy, call your jungler to help you kill him, this will mostly result in an easy kill.

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~Early Game~

At level 1 you should start off with a Cloth Armor and 5 Health Potion. You'll need this because you are solo laning. After you bought these items, go and protect your jungler until 1:45~1:55, this will give him the longest protection needed without you losing any minions. Now.. let's see who you are fighting against.. is it against a close ranged champion like Sion, Tryndamere or Garen or any close ranged champion without to many ranged spells you should be fine, unless your pushing to much which you shouldn't. But if you are laning against champions who can harass pretty hard like Urgot, Yorick or Mordekaiser or any long ranged champion, you shouldn't try to push to much unless you like to get killed. Try to last hit every minions and be aware of ganks. Don't try to harass your enemy until level 4 because you wont come far without having all your spells. Did you enemy survive your harassing easily without taking to much damage? Well.. don't try to harass him again because it will get you nowhere and you will just waste mana, try to wait for a gank to get a secure kill. When you reached level 6, you can keep farming until you are low on health, you can go gank mid or you can go recalling. You should be able to buy Boots of Speed and your Madred's Razors/ Wriggle's Lantern. After you bought this, welcome to Mid Game!

~Mid Game~

Now you are mostly level 6~8. At this point you should try to help other lanes more and try to gank / pushing enemies. Don't do this unless you are sure your lane wont get pushed though, you don't want to lose a turret. If you don't like to gank to much, just keep farming on your top lane and try to push him, this wont be a problem in mid-game because you're level is pretty high already and you can survive some damage with your Madred's Razors/ Wriggle's Lantern. Try to farm 2~3k gold so you can instantly buy Wit's End and to finish your Madred's Razors. If you couldn't get this amount of money because of ganking etc... buy a Recurve Bow instead of Wit's End, this will still be very usefull rather then buying nothing. Also try to ward as much as possible with your Wriggle's Lantern ward or a Vision Ward, this will help your team get dragon much easier. When you reached level 11 you basically entered late-game.

~Late Game~

In late-game you're trying to focus on ganking / killing your enemies one by one if possible. Try to haras their jungler and try to steal his buffs, this will help you ganking and this will prevent him from leveling faster. If there is a teamfight, try to focus their squishy champ (like Ashe, Caitlyn or Tristana etc), this will help your team winning the battle and this will help you to achieve your victory. Whenever you have enough to atleast buy 2 parts from Madred's Bloodrazor you should recall, not earlier or you wont notice to much difference. After you have Madred's Bloodrazor it's almost good game already, this item will help you shred enemies dead and will help you push lanes faster. It will also help you get dragon and baron faster because the 4% from Madred's Bloodrazor will hit ******* a 6000 health mob. After a while you should be able to afford The Bloodthirster. Once you have this item it will be pretty easy for you. First try to stack this item up to atleast 20. This item will help you intiate teamfights easier and it let's you survive teamfights easier. Your goal in teamfights is actually pretty easy, try to focus their carry like i said before and try not to die ( Blade Waltz will help you alot with this mission). Also try NOT to focus their tanks first because this wont help your team and you. Your last item you should buy is a Guardian Angel. This item will help you fight longer in teamfights and it's also very usefull for tanking towers. Whenever you have this item, you'll have your full build and you will be pretty much unstopable.

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5 Penta Kill~

As you can see in the video I made a 1vs5 penta kill.. with a lil bit help from eve at the end. The first enemy im focusing on is Tristana, their ad carry which has the most damage. After i got her, i killed Rumble which also had huge damage. At this point I actually died but Guardian Angel saved my *** (this is one of the reasons why I pick GA). After i revived i immediately focused on Ashe, their second ad carry (don't ask me why they have 2). After I killed her i killed Sion and then Maokai. All this together = PENTA KILL :3

*NOTE* I know.. I know.. I was really fed but that's not the point, the point is that this build works as you can see. The enemy might be noob but that doesn't matter, it's all about the idea!

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I just wanted to point out for the second time: This is my first guide ever made and I will be UPDATING it. Hope you like and enjoy the build as much as I do.

Thanks for reading
-Minkey A.K.A. Iolypop.

Credits to jhoijhoi for giving me tips on making a guide!
Credits to Jpikachu1999 for helping me ALOT explaining things to people who comment on my guide!

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Changing Log~

- Made the guide and published it.

- Added new section to the guide called 'Items'.
- Tweaked the item build abit, changed Infinity Edge to The Bloodthirster because The Bloodthirster is way more effective.

- Added 'Alternative Items' to the section 'Items'.
- Added new section to the guide called 'Jungling'.
- Added 'Champion Info' to the section 'Introduction'.

- Tweaked the section 'Introduction' a bit.
- Added new section to the guide called 'Farming'.

- Tweaked the section 'Runes' a bit.
- Tweaked the section 'Masteries a bit.

- Added new section to the guide called '1vs5 Penta Kill'.

- Added a few new items in 'Alternative Items' in the 'Items' section.
- Explained the reason why Madred's Bloodrazor is in my core build in the 'Items' section.
- Tweaked the section 'Pros / Cons' a bit.

- Tweaked the section 'Introduction' a bit.

- Added a new section called 'Early Game'.
- Added a new section called 'Mid Game'.
- Added a new section called 'Late Game'.
- Added a new item and deleted one in 'Alternative Items' in the 'Items' section.