Fiora General Guide by HotpocketGT

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author HotpocketGT

Fiora- Putting the *** in Assassin (Lane/Jungle)

HotpocketGT Last updated on March 1, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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March 1, 2012: Guide published!

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The newest champion to be released as of March 1st, 2012. Quite an interesting champion. What you've got here can most easily be compared to Master Yi's skill set, mixed in with some more powerful jungling capabilities. Let's get into what this build is and isn't.

This build is not:
-For new players
I'll be using terms that veterans understand, and I won't be going in-depth about things every player who has reached level 30 and is participating in ranked games should know.
Including buying wards.
If you're leaving your base and you have enough money for a ward, but you haven't bought a ward, you're doing it wrong.
Sorry, new guys.

-How to build Fiora
Nobody can tell you a set build that will work every game. The items I have chosen will be explained, and they should work for most games. However, the player still needs to make an educated decision based on the enemy team on what to build. I'm not going to go into this, as it's common sense, eg. "Are they attack damage heavy? Ah, better rush that giant's belt and some armor."

This build is:
-A highly efficient way to play Fiona in the lane and in the jungle.
-Guidelines for building Fiora and learning the ropes of her mechanics

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Jungling vs. Laning

Without going too in-depth, Fiora is not a top-tier jungler.
Her clear speeds are average, she lacks CC, her ganks are weak, she is reliant on trading with enemy champions in order to have any sustain, she requires good farm, the list goes on and on.

However, if your team composition requires it, Fiora is a perfectly viable jungler, just not a top pick. There are tons of champions better suited for the role at the moment (Skarner, Shen, Riven, etc. etc.), although there are also many more champions worse at jungling than Fiora. At the very least, her passive keeps you alive throughout the jungling phase, and her parry is a nice little gimmick in the blue/red camps.

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Summoner Spells

I'll admit it- I'm a huge fanatic of the Ignite + Ghost setup. You are able to specc into both through one mastery point, meaning it's incredibly efficient, and Ghost is much more versatile than flash in almost all cases. Regardless, other viable options for summoner spells are listed below. All of these are self-explainable, eg. take cleans if the enemy team is CC heavy, take teleport if you're gonna be harassed in lane a lot/want to split push, etc. etc.


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Your standard 21/9/0 masteries. For jungling, you are specc'd into a smite bonus, and you get the lifesteal buffs from the offense tree.

In solo top lane, you have increased damage output as opposed to extra lifesteal, since you'll be trading blows with the other top laner, and your passive will keep your HP up. You've also specced into the health regen defense tree for longer sustain, as you probably won't be running teleport as Fiona.

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Fiona's in one of those tricky spots of high risk with high reward. She is squishy and ultra-targetable (on account of her having to be within melee range to deal damage) to the point of hilarity, meaning if you built glass cannon, you were almost sure to die.

At the same time, if you built atmogs, your damage output is negligible, and you can be ignored for the majority of team fights.

A nice middle point is to build one or two defensive items, of which I have recommended Frozen Mallet. It gives you some much needed CC, of which you have none, as well as a nice HP steroid.

The Bloodrazor choice was a bit of a struggle. Fiora's AD stats are rivaled only by Master Yi and a late-game Tryndamere, and Fiora benefits the most from attack speed, not flat attack damage, on account of her passive, which is the only way you can hope to stay alive in team fights. Bloodrazor finds that nice niche between attack speed, defensive stats, and extra damage.

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Stonewall will always be my favorite jungler.
I've had the pleasure of playing many games with him, and his Fiora jungling video is spot-on.

The route is:
Wolves > Blue > Wraiths > Double Golem Brothers > Red

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Team Fights

This is also pretty standard. You're a melee carry. You're not going to be on the front lines. Ever.

Your ultimate will enable you to heal off of your passive. Ordinarily, let your tank initiate. Wait for their team to blow their CC. (You have Merc. Treads. It's all good.) If their carry is in the far back, whack a few hits on their bruiser, then ulti to their carry. Even if you took significant blows, your ultimate should heal you right back up, along with the lifesteal from Wriggles. After your ultimate ends, you're right on top of their carry. Parry off any incoming hits, and take them out. Then, run away from the fight. Make sure to spam "/L" a few times, and re-enter the fight after the enemy team decides to right-click someone other than you. You are NOT Tryndaherpderpdamere. You cannot take on two people at once. Sorry.

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Well, that about does it.

I'll keep this guide updated as much as possible.

Thanks for reading, and as always- have fun.


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