Fiora Build Guide by RedEye
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
What up people! This is the way I like to play Fiora, the Grand Duelist. I'm sorry for my mistakes, I am not the best in grammar. I'm also gonna point out that this is a very short guide because that's how i feel i should make it.
Honestly, I dont feel like Fiora should be in the jungle. She is not very good at ganking, even tho she can dash with her Lunge and deal massive damage. So i decided to make a build for lanning, preferably in bottom lane with a support, meaning she would replace the range ad bot.
Why these runes? Because I feel I need these bonus over the other ones I could use.
-The bonus damage on red gives me good beginning damage.
-The bonus critical strike from yellow gives you chances to crit (duh), which can be very helpful throughout the game
-The bonus attack speed from blue gives you some sort of power early on. These would be the only ones i would consider switching for some attack damage or some critical strike chance.
-The bonus health from purple gives you some early survivability. I really don't like starting off with very low health. Even tho its only 78 more health, i feel more comfortable with it than without.
This is very simple. I made sure to get every single mastery that would help me dish out the most damage possible. The 3 other masteries are put in deffence so that you take less damage from minions.
Since your opponents are gonna be running away, you want to get Lunge maxed out first. This way, you'll be sure to be dealing lots of damage. Also, i decide to max riposte after so that if they attack me, I can avoid 1 hit while dealing lots of damage because of it. Get your Ult as soon as possible just like any other champion.
Okay. There are 4 spells I would choose to make my Fiora.
Ignite: Perfect for eliminating someone early game (more rare in late). It can also be good vs. someone that heals alot, either from attack, spells, of regen.
Flash: Can escape from sticky situations, as well as using it to catch up with someone for the kill.
Ghost: Same as flash. Use to escape, or to catch up.
Exhaust: Use this spell if you are against strong AD team. This way, you can kill them before they kill you.
Items: Very simple. Max out damage while getting some little survivability, as well as utility, such as life steal, critical strike chance and damage, armor shredder, bonus damage next it from activating ability, slowing the enemy, armor penetrating, cool down reduction, as well as everything written on the items.
Okay. The way i usually lane, I tend to play passively until i get the opportunity to hit one of them real hard. This way, I can start my endless killing spree, and farm gold easier than a Mordekaiser.
Since this build costs a fortune, if your not killing everyone every minute, then your gonna have to farm alot. If so, I would recommend getting a Wriggles Lantern right after your Berserker Greaves. It helps you stay in lane for ever (life steal, damage, armor, ward) as well as farming like crazy (bonus magic damage).
Aight folks, in done this Build. Just remember: damage. Its gonna be your advantage. Even tho this build creates a killing machine from a bunny, it also makes a stick out of a tree. So as long as you play smart and stay active, your enemy will run away, all the time.