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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Chapter 1
For Masteries I take a 21-9-0 approach with the 21 points going towards Attack Damage, Armor Pen, Life Steal, CDR, and Attack Speed. All of these things are very beneficial on Fiora as well as most AD champions. If you look you will see that all of these points coincide with the items that I buy. I use my last 9 points in Defense putting 3 points in Armor, 1 point in Magic Resist, and the rest in extra health. These defensive masteries give Fiora a little bit more durability.
MY SUMMONER SPELLS
For my two summoner spells I choose Ignite and Flash. I find these to be the best two spells for Fiora. Since Fiora does not have too much of an escape move besides Lunge I think that Flash is the best fit. I use Ignite for early game kills and every once in a while later game kills. Ignite is great for First Blood or securing a kill that could lead to your lane being able to take a turret or save yours.
OTHER USEFUL SPELLS
This spell is one that I would definitely substitute Flash with. While I do not find it to be as useful sometimes to how I play tons of other players use it so if you do not like to use Flash then I would recommend Ghost as its substitute.
spacespace
Fiora is a great solo top champion. So if there is a Jungler on your team you might have to Solo Top depending on what your team decides. So in cases in which you have to go back and heal or to buy your items the quickest way back to your turret is to use this spell on the turret and in 4 seconds you are back. I would substitute this for Ignite in this instance.
Heal has appeared to be a popular choice for AD carries. It is definitely a viable choice to have for early game. however as the games progresses and you get your lifesteal going it tends to lose its awesomeness. Heal should replace Ignite or
Exhaust.
This spell is a very popular spell for melee champions. This spell will not only slow down the targeted champion (EXCEPT Master Yi & Olaf if their ultimate are activated) but it will also reduce the targets Attack Damage by 70%!! That is a lot. If the enemy has 100 Attack Damage and you reduce 70% of that then they now have 30 AD. Big difference.
For my two summoner spells I choose Ignite and Flash. I find these to be the best two spells for Fiora. Since Fiora does not have too much of an escape move besides Lunge I think that Flash is the best fit. I use Ignite for early game kills and every once in a while later game kills. Ignite is great for First Blood or securing a kill that could lead to your lane being able to take a turret or save yours.
OTHER USEFUL SPELLS
This spell is one that I would definitely substitute Flash with. While I do not find it to be as useful sometimes to how I play tons of other players use it so if you do not like to use Flash then I would recommend Ghost as its substitute.
spacespace
Fiora is a great solo top champion. So if there is a Jungler on your team you might have to Solo Top depending on what your team decides. So in cases in which you have to go back and heal or to buy your items the quickest way back to your turret is to use this spell on the turret and in 4 seconds you are back. I would substitute this for Ignite in this instance.
Heal has appeared to be a popular choice for AD carries. It is definitely a viable choice to have for early game. however as the games progresses and you get your lifesteal going it tends to lose its awesomeness. Heal should replace Ignite or
Exhaust.
This spell is a very popular spell for melee champions. This spell will not only slow down the targeted champion (EXCEPT Master Yi & Olaf if their ultimate are activated) but it will also reduce the targets Attack Damage by 70%!! That is a lot. If the enemy has 100 Attack Damage and you reduce 70% of that then they now have 30 AD. Big difference.
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