Fiora Build Guide by R3l3ntl3ss
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my fist guide for Fiora, The Grand Duelist. This is a rather new champ so this build might not be accurate but I will update it when i further explore Fiora.
Fiora is a AD Carry and I like to build her somewhat like tryndamere. With her violent attack speed and critical strike she can obliterate any enemy that comes her way.
Fiora is a very strong champ that shines late game, but to do so she needs to have a good early games with last hitting and all that jazz XD.
I chose Greater Mark of Strength because I thought it would add to Fiora's early game so she could get more farm and have a more successful late game.
With Greater Glyph of Warding runes, like the greater seal of resilience, you have more sustainability and can last longer in team fights.
With Greater Seal of Resilience runes you can have more sustainability and can last longer in team fights.
I chose the greater Quintessence Of Desolation because with your massive damage output you are gonna need something to break threw the enemies armor and rape their face.
You could switch the Greater Mark of Strength and Greater Quintessence of Desolation runes it offers the same amount of penetration and damage if my math is correct.
You could switch to the Greater Seal Of Malice because this allows you to take advantage of Fiora's fast attacking speed and crit 500 every second to further own your enemies.
You could switch to the Greater Glyph Of Furor so Fiora's critical strikes will deal massive damage and stop your enemies in there tracks.
Offensive masteries is always a good choice for an AD carry. They allow you to deal as much damage as possible for your team while not dying because not dying is kinda nice. The individual choices made are obvious because as an AD carry you won't be relying AP, but on AD.
The reason I did not branch into utility is because the bonus armor and health is better then a shortened death timer, but if disagree with me go ahead and add into the utility tree it really is your preference.
Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times
This is a very nice passive that allows you to have higher sustainability.
Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost
This ability is good for harass and or last hitting minions. I take this at level one so I can put pressure and my opponent and try to zone her/him out. If you are in a lane with another AD carry and are taking a lot of harass you might want to take Riposte first so you can parry the damage back at your opponent.
Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions
I take this skill at level four, but you may also take this at level one if preferred. This is a very good spell to turn the tables on an enemy AD carry. If you are taking harass just activate this spell to parry some of the damage back at your enemy and their life will constantly go down while you do nothing if they keep up the harass, then when low you swoop in for the kill.
Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
This ability is very good for pushing and wrecking your opponent. This is Fiora's strongest spell so max it first. This will allow you to own your opponents face and their tower, so this is an all around good spell for WINNING.
Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
This is Fiora's ultimate and it is very fun to play around with. This ability is very effective for gaining hp back in a team fight and tower diving your opponent without getting a scratch on you. You should save your ultimate until you are low health/your enemies are low health/your enemies are escaping under a tower at low health, these are effective ways to use Fiora's ultimate.
This is a good alternative for ignite This allows you to survive ganks, win fights with your lane opponents, and even bait your opponents into diving you when you are low health, but remember that you should take this summoner spell not a support so you will get the full heal.
This is a good alternative for flash because not only does it allow you to catch up with enemies and pwn their face you can also use this summoner spell to escape. This summoner spell is great during team fights you should use this on the strongest AD champ there so youcan use this summoner spell to shut down the other AD carry and make them easily targeted for your team.
Your staring items should be either cloth armor and three or five pots or boots and three pots. The cloth armor is great to get for sustainability and to build into your wriggles lantern for later and the boots are great to get if you are going to be harassing a lot and tobuild into your Berserker's Greaves later.
I like to get the Wriggle's lantern for the attack damage and the sustainability with the armor and life steal. This item is also good for map awareness. If you are at solo top you don't need to buy a ward every time you recal to protect yourself from ganks you can just use the active war from the Wriggle's Lantern. You can place the ward where ever you please if its the enemies jungle, Dragon, Baron Nashor, River, Your jungle, or bushes.
These boots are great for killing champs and pushing. I would recommend these boots if you are having an easier game and your really not worried about being killed because of how ahead your team is. If your team is behind and you are worried about the damage output of the enemy I would suggest Ninja Tabi for a high AD team or a powerful AD carry you or worried about and Mercury Treads for a high AP team with lots of stuns, or a powerful AP carry you are worried about.
The black cleaver is not a must have item, but it is a viable choice for that extra attack damage and crazy attack speed.
I choose the Bloodthirster for those high AD stats and the life steal. With this item you will have so much life steal you can take on even the strongest Master yis. When you get low hp you can also life steal from a creep to get your health back up and get back into the fight. This item I feel is very effective. Once again if you are having a game when you are less fed and you are feeding you might want to get a Frozen mallet, Silver sash, or a Guardian Angel.
I choose the Infinity Edge because it is one of the games best items for improving your auto attack damage and critical strike chances. That is all Fiora need to WINNNN. As a AD champ these are the items you focus around to give you that massive damage. This is a must have for Fiora if you want to own.... AND YOU DO.. WINNING
These items are just extra for that extra damage and speed you need to win the game.
The Frozen Mallet is always a good choice it has nice defense good damage and to top it off it has a slow. So you can catch up to enemies and kill them. Also keep higher health during team fights.
Guardian angel is a good item because of coarse you are gonna need some armor to stay alive right? Well this items gives you that and even if you die you have that revive so you can have a chance to ult and regain some health its a win win win win win item XD.
Damage and Critical strike
The reason for those changes are explained in the paragraph above pictures.
If You have a support on you team you should go bottom with them or solo top if you have a jungler. When playing Fiora you have to last hit always you have to feed your self the gold as much as you can so you can get that OP core gear. If you dont know what "last hitting" is it is when you wait for a minion to be near death and then hit it so you get the final blow on it and get CASH MONEY. While laning you should be trying to keep a balance between farming and harassing. While farming you should try to jump on people with Lunge or parry attacks with Riposte. When you force people out of lane by either killing them or injuring them it is time to push the tower. When pushing you should activate Burst of speed to push the tower down faster. If they have a jungler you should be careful not to over extend so thats when your wriggles comes in, place a ward in the river or bush and watch for the jungler if they have one. Then one you have destroyed the tower after farming harassing and pushing it is time to gank other lanes and help your teammates.
During a team fight you should be behind your tank and wait for he/she to initiate. Once he/she initiates your role is now to deal as much damage as possible you should talk to your team to see who you should focus or just focus the biggest damage dealer. When team fighting you should lunge whenever it is off cool down and also Riposte when being focused by the enemy AD carry. When you notice your hp getting low or the entire enemy team ult and hope for a penta XD. If you don't get a penta you will at least gain a nice portion of you heal back so you can fight once again. Before you ult you should use Burst of speed so when you come out you are ready to own face, push turrets and win.... XD VICTORY
Summary and Thanks
Hi guys, I just want to first thank you if you read my entire guide and if you liked it please vote it up.
If I made any errors please contact me and I will be sure to fix it. Remember that this is a rather new champ so everything might not be as accurate as can be like the skill build.
If this guide did not help you please contact me and how I can improve and please contact me with any questions you have.
Thank you once again, and I will see you in the rift. XD