Talon Build Guide by shandralor
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first built on Talon and also on this site. I made it cause the ones i found here didn't suit my playstyle. I can't guarantee this will work for you, but it does so for me. Comments and suggestions are greatly appreciated, as is constructive criticism. People who just want to whine or do some name calling, please do it somewhere else.
The Summoner Spells I chose are point first and foremost to the early game. It's here that Talon is both real squishy and often lacks the damage output needed to finish a kill or gank. The Ignite will let you kill enemies who are going to get away, which happens a lot between level 1 and 6. The Flash can be used both offensively of to make a quick getaway when you yourself are about the get ganked. Later in game you'll benefit more from the healing reduction then the actual damage on your Ignite, but it stays a great tool for 1v1 fights or as a finisher.
For runes I take flat armor penetration and attack speed runes. I know this will be a point of debate for a lot of people and I won't say they aren't right or don't have a point, but this rune build is what works for me. The attack speed will come in handy, both in early game when your damage output is still low and in late game when you will rip through multiple opponents, one after the other. The armor penetration is first and foremost against tanks, as Talon is a purely AD champion. Combined with the passive from Maldred's(See below) this will level the playing field or even give you and edge.
Masteries are what you would typically expect from an AD champion. I take nearly the entire Offense tree and split the remaining points between both Defense and Support. It is once again the armor penetration and attack speed increase from Offense that will benefit your the most. The remaining points are up for debate, any and all suggestions are welcome. This seems to work but I don't doubt that there will be other and/or better choices.
When I started playing Talon and was following some of the builts on this site I discovered that he is quite a vulnerable champion especially early game. To counter this and also give him some damage increase, I get Phage as quickly as possible. After this it becomes easier to stay in lane and the chances of a succesful gank without dying yourself increase. Madreds may seem like a strange choice but the damage and speed increase come in handy. There is also your passive which gives a damage increase, especially on tanks. When you combine this with the slow from Rake and Talon's own passive which increases the damage dealt on cc'd targets, you'll see your damage increase substantially.
With Talon I always try to farm as much as I can early game and by no means force a kill. This will get you killed instead in most of the cases. Remember, you are a very squishy champion, with quite an expensive built. You'll benefit more from farming effeciently and letting the other team make a mistake. When they do, it's best to let your teammate iniate, as you can jump into the fray in an instant, plus you can't afford to take the brunt of the damage the other team deals out. After you hit level 6 you'll start to notice that both your damage and survivebility have increased to the point where you can one on one engage some champions. These are mostly the squishy ones, as your burst is quite high. Never try to take on a tank or a good solo lane(like Tryndamere) alone, as you will no doubt die. When you hit level 11-12 you'll start to become really handy to have along in teamfights and your ult allows you both a quick getaway and some decent damage in the process. If by some means you finish your built(which won't be till 45-50 min, unless you were fed) you'll have no problem of jumping into a teamfight, killing one or two champions and still get away alive afterwards.
For laning with Talon, it is best if you are paired with either a tank or a sturdy support or fighter. The idea is that your partner needs to be able to take some damage while you deal a whole lot of it. Any CC's they might posses are a big advantage as your passive lets you increase your damage substantially on those targets. Also it's good to remeber to arm Noxian Diplomacy before you use Cutthroat, as it will go off almost instantly after your jump. Next I always use Rake, as it is also a CC and lets me deal increased damage. If they start running away then you can either use Flash to finish the kill, or if your Cutthroat is already off cooldown, you can use that to jump and kill. Save your ult for a teamfight or to get away. If you use it to do damage, make sure you position yourself so that the weakest enemy champion is between you and the blades. This way you can sometimes take away half a life bar, if multiple knives hit.
As I stated at the beginning of this guide, it is my first one, and there will be many an error spread across it. Anyone who notices typo's or has suggestions can always leave it as a comment below. I'll welcome all the constructive criticism and will adapt the guide if necessary. Thanks for using it and stay tuned.