Fizz Build Guide by Eriassen

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League of Legends Build Guide Author Eriassen

Fizz - A slightly different nuker

Eriassen Last updated on May 10, 2012
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by Agoney » May 9, 2012 2:59pm | Report

YOUR GUIDE IS ****

Haha jk, Good start but here are some improvements that you can do with your guide:

Your list code is wrong under Pros and Cons

Plz add images to your runes section, looks boring otherwise

Nice explination under masteris

More images for skills plz. It looks drab otherwise

List codeing busted under advanced tatcits

Nice advanced tatics xD Very informative

Dude nice map!

YOU ANGER AGONEY FROM LACK OF BIG PICTURES! HE DEMANDS THEM NOOOOOOOOOOOOW! =D

Laning has list codeing error

You do really well against ziggs as fizz.

If you play your cards right you can DOMINATE a cas. Yes you can't dodge twin fang but if you dodge her first Q and W her damge= poop on a stick (and the stick isn't even pointy....)

Overall I will give you guide a level of 6.7/10, because it

Has good info
Has little images
Is a bit short in the catagory of videos (hint: add a game with you talking about a good game as fizz and you shoutcasting it, talking about how swag you are and why your guide is swag 2)


I hope this helps, and plz PM if you decide to change this stuff so I can +1 you.

-Agoney


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by utopus » May 9, 2012 3:31pm | Report

something weird happened to the BBCoding on your runes/masteries tabs. Check that out;
Other than that, +1. Definately a fair guide, although it may need some pictures; especially in the team fight section

+1 for you!


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by AreYouOnDrugs » May 9, 2012 4:32pm | Report

I agree with the posts above. Your guide is good and all, but make it more appealing to read. Add more images, different colors, and whatever else you can think of.

+1

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by Eriassen » May 10, 2012 6:36am | Report

Thanks for your help, I think that I did the most important things. I am going to add in game footage as soon as possible. :)

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by Valarison » May 12, 2012 7:56pm | Report

+1 just for that map of places to hop - saved my life like 9000 times already. One or two things I'd like to see are:

Does Playful/Trickster counter Karthus' ultimate?

It might be good to note that you can easily steal neutral creeps (for example, if you warded their Ancient Golem and you notice their jungler going for it) by using Urchin Strike, and then Playful/Trickster to escape across the wall before they have a chance to retaliate. Make them cry x)


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by LordAdrian » May 26, 2012 5:15pm | Report

For the most part, this guide is alright. It has good explanations and some good points, as well as nice bbcoding.

Just 2 gripes, and if you will convince me towards these 2, then I will vote this guide up. For now however, I will politely be neutral and not vote just yet.

1. Why do you get the Catalyst before your Sorcerer's Shoes? Don't you need the hard-hitting magic pen. more towards early game than some bulk?

2. Why do you max Seastone Trident first? It is powerful, yes, but I think that enemies earlier in game will have ways to counter it. Also, because of a lack of early game attack speed, it is a bit hard to get those 3 attacks with Seastone down, so sometimes maxing it may be pointless. (I hope that made sense)


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by Eriassen » May 28, 2012 7:29am | Report

@LordAdrian:

1. With Urchin Strike, Playful / Trickster and Boots of Speed, you have enough mobility to gank/ poke your enemy as well as escape ganks. So its like this:

(20 Mag. Pan.) vs. (290HP, 325 mana and 250HP + 200 mana upon level up)

If you only use your skills as I wrote in my guide (harassing, initiating and escaping), mana shouldn't be a huge problem. Yet, a enemy who can heal himself or has Clarity, has got a higher sustainability. Without the Catalyst, you'll have to leave the lane before him --> he'll dominate in cs. Also, Fizz is a melee champion whereas most midlane champions are ranged. Even though you can reach you enemy very fast, you might get hit by him. Also, tower-diving an enemy (in which Fizz really excels), becomes less dangerous as the tower might hit you more often (you can't always dodge every shot with Playful / Trickster). That's why the additional HP and mana are awesome on Fizz. So, magic penetration isn't that important?
I'd like to show you why I prefer Catalyst over the Sorcerer's Shoes.

Enemy's Magic Resistance: 40 --> 20
Enemy's Magic Resistance (%): 28,6% less damage taken --> 16,6& less damage taken
--> those boots will decrease the enemy's magic resistance by 12%.
Without the boots: 300 damage (about 420 damage without resistances)
With the boots: 350 damage (about 420 damage without resistances)

With my runes, Fizz has got ~ 44 magic resistance on level 6 (I'll look up the number the next game. So, 290 HP aren't "only" 290 HP. Your enemy as got to do about 420 damage to hurt you by those 290 damage.

When 420 damage is dealt, you can say this:
*With the Shoes, your damage goes up for about 50 damage (when the enemy has got 40 magic resistance).
*With the Catalyst, you gain 130 effective HP more than you paid.
--> 130 > 50

I hope you understand what I mean. :)



2. Thank you for this question! :D Before I start, I'd like to point out that you don't have to hit you enemy three times with Seastone Trident! First of all, Seastone Trident helps you getting last-hits without using mana (it's dot is a passive). Secondly, I'd like to compare a level 5 Urchin Strike with a level 5 Seastone Trident (the enemy has got 1800 HP, you hit you enemy twice (The Strike + an auto attack), I ignore the auto-hit-damage):

Urchin Strike: 130 damage (+ 0.6/AP)
Seastone Trident: 2x 30 damage (+0.35/AP) + 70 damage (+0.35/AP) + 8% of 1800 (=144)

-->

Urchin Strike: 130 damage (+ 0.6/AP)
Seastone Trident 274 damage (+1.05/AP)

-->

As you can see, a maxed Seastone Trident deals tons of damage. :)
P.S.: I ignored the auto-hit-damage as a normal combo will always include both skills, so your normal damage will be the same no matter what you've skilled.


I think my calculations are right. Sorry for the bad language and formation in this post, but as I had only little time to write this, I hope you still can understand my post. :)

Eri

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by LordAdrian » May 31, 2012 6:20pm | Report

Quoted:

@LordAdrian:

I think my calculations are right. Sorry for the bad language and formation in this post, but as I had only little time to write this, I hope you still can understand my post. :)

Hey, no sweat! Thanks for explaining your decisions, and giving me FACTUAL calculations on the benefits of pumping Seastone Trident and whatnot. What the heck, you deserve the vote-up. Thanks for being nice in your answer and appreciating my feedback as well!


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by Afish123 » June 3, 2012 5:03am | Report

Honestly, this is looking like it is one of my favorite Fizz guides out there. The info's great, the organization works well and has a flow to it, and your build is of the same style as the kind I use, which I find awesome, since most of the top Fizz guides build somewhat oddly for normal Fizz. The only things I would improve is the presentation (Add color!!!) and I would really expand your matchup section to include as many middles as possible (At the very least, include the most popular ones). Great guide, and +1 from me!


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by Bloodsting » June 8, 2012 4:33pm | Report

Very nicely written and well thought out guide. I'd add more champions to the counter-picks section (for example, Fizz has the potential to dominate Swain), but other than that amazing. I especially liked the image showing all the walls that can be jumped, saved me quite a bit of trouble finding it out myself.

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