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Build Guide by Trooper1023

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Trooper1023

Fortunes of Balance

Trooper1023 Last updated on December 18, 2010
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Ability Sequence

1
4
8
11
15
Ability Key Q
2
5
9
12
16
Ability Key W
3
7
10
13
17
Ability Key E
6
14
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Brute Force
 
 
 
 
 
 
 
2/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 8

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Yes this is a AD/AS build I've been experimenting with. Designed mainly to support a melee champion from behind with additional DPS on the same target. The frozen mallet is there to either keep a target under fire longer, or help an allied character flee.

EARLY GAME is very simple: play it safe, farm, build up gold and EXP. The life steal from Dorian's Blade will help keep you in the lane longer, but only if you don't take damage you don't have to. Get Mercury's Treads ASAP, they will help keep you alive longer. And abuse your summoner spells, they are about the only thing you can count on to get you out of early game ganks by the other team. In the mean time, practice your Double Up. It will be critical for dealing extra damage in the mid game.

MID GAME is when you can start getting a little more daring. Once you have Guinsoo's Rageblade and Phantom Dancer, you will have the attack and movement speed to start seriously threatening enemy champs, and a Dodge chance to keep them guessing. Note how Rageblade works: you build up your AS and AP using standard attacks, then slap down Make It Rain for the best damage, trigger Impure Shots to activate the HP regen debuff, then hit the fleeing champ again by Double-Up'ing off a creep or other enemy champ.

END GAME: the order you buy the last 3 items depends on how the other team is built and how they are playing. If you are under fire a lot, get Guardian Angel. If you find enemy champs getting away from you, buy Frozen Mallet. If you can't seem to put enough damage down on an enemy tank, grab Infinity Edge (its critical chance bonus stacks with Phantom Dancer's, meaning you'll be crit'ing EVERY OTHER HIT!!).

Once you have the full build, grab the rest of your team and steamroll the enemy base. If you are smart in how you play MF in tandem with your team's tank/burst carry(s), you should have little trouble keeping enemy champs under fire until they die. And with the minute-long respawn timer at level 18, you'll have all the time you need to win.